InfiniTime/src/displayapp/screens/Clock.h

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#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
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#include <cstdint>
#include <memory>
#include <components/heartrate/HeartRateController.h>
#include "Screen.h"
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#include "components/datetime/DateTimeController.h"
namespace Pinetime {
namespace Drivers {
class BMA421;
}
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namespace Controllers {
class Settings;
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class Battery;
class Ble;
class NotificationManager;
class MotionController;
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}
namespace Applications {
namespace Screens {
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class Clock : public Screen {
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public:
Clock(DisplayApp* app,
Controllers::DateTime& dateTimeController,
Controllers::Battery& batteryController,
Controllers::Ble& bleController,
Controllers::NotificationManager& notificatioManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController);
~Clock() override;
bool Refresh() override;
bool OnTouchEvent(TouchEvents event) override;
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private:
Controllers::DateTime& dateTimeController;
Controllers::Battery& batteryController;
Controllers::Ble& bleController;
Controllers::NotificationManager& notificatioManager;
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
std::unique_ptr<Screen> screen;
std::unique_ptr<Screen> WatchFaceDigitalScreen();
std::unique_ptr<Screen> WatchFaceAnalogScreen();
// Examples for more watch faces
// std::unique_ptr<Screen> WatchFaceMinimalScreen();
// std::unique_ptr<Screen> WatchFaceCustomScreen();
};
}
}
}