43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
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#pragma once
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#include <cstdint>
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#include "Screen.h"
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#include <bits/unique_ptr.h>
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#include <libs/lvgl/src/lv_core/lv_style.h>
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#include <libs/lvgl/src/lv_core/lv_obj.h>
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namespace Pinetime {
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namespace Controllers {
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class FirmwareValidator;
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}
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namespace Applications {
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namespace Screens {
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class FirmwareValidation : public Screen{
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public:
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FirmwareValidation(DisplayApp* app, Pinetime::Controllers::FirmwareValidator& validator);
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~FirmwareValidation() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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void OnButtonEvent(lv_obj_t *object, lv_event_t event);
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private:
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Pinetime::Controllers::FirmwareValidator& validator;
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lv_obj_t* labelVersionInfo;
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lv_obj_t* labelVersionValue;
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char version[9];
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lv_obj_t* labelIsValidated;
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lv_obj_t* buttonValidate;
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lv_obj_t* labelButtonValidate;
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lv_obj_t* buttonReset;
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lv_obj_t* labelButtonReset;
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bool running = true;
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};
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}
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}
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}
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