InfiniTime/src/components/brightness/BrightnessController.cpp

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#include "BrightnessController.h"
2020-11-15 14:05:51 +00:00
#include <hal/nrf_gpio.h>
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Controllers;
void BrightnessController::Init() {
nrf_gpio_cfg_output(pinLcdBacklight1);
nrf_gpio_cfg_output(pinLcdBacklight2);
nrf_gpio_cfg_output(pinLcdBacklight3);
Set(level);
}
void BrightnessController::Set(BrightnessController::Levels level) {
this->level = level;
switch(level) {
default:
case Levels::High:
nrf_gpio_pin_clear(pinLcdBacklight1);
nrf_gpio_pin_clear(pinLcdBacklight2);
nrf_gpio_pin_clear(pinLcdBacklight3);
break;
case Levels::Medium:
nrf_gpio_pin_clear(pinLcdBacklight1);
nrf_gpio_pin_clear(pinLcdBacklight2);
nrf_gpio_pin_set(pinLcdBacklight3);
break;
case Levels::Low:
nrf_gpio_pin_clear(pinLcdBacklight1);
nrf_gpio_pin_set(pinLcdBacklight2);
nrf_gpio_pin_set(pinLcdBacklight3);
break;
case Levels::Off:
nrf_gpio_pin_set(pinLcdBacklight1);
nrf_gpio_pin_set(pinLcdBacklight2);
nrf_gpio_pin_set(pinLcdBacklight3);
break;
}
}
void BrightnessController::Lower() {
switch(level) {
case Levels::High: Set(Levels::Medium); break;
case Levels::Medium: Set(Levels::Low); break;
case Levels::Low: Set(Levels::Off); break;
default: break;
}
}
void BrightnessController::Higher() {
switch(level) {
case Levels::Off: Set(Levels::Low); break;
case Levels::Low: Set(Levels::Medium); break;
case Levels::Medium: Set(Levels::High); break;
default: break;
}
}
BrightnessController::Levels BrightnessController::Level() const {
return level;
}
void BrightnessController::Backup() {
backupLevel = level;
}
void BrightnessController::Restore() {
Set(backupLevel);
}
void BrightnessController::Step() {
switch(level) {
case Levels::Low: Set(Levels::Medium); break;
case Levels::Medium: Set(Levels::High); break;
case Levels::High: Set(Levels::Low); break;
default: break;
}
}
const char* BrightnessController::GetIcon() {
switch(level) {
case Levels::Medium: return Applications::Screens::Symbols::brightnessMedium;
case Levels::High: return Applications::Screens::Symbols::brightnessHigh;
default: break;
}
return Applications::Screens::Symbols::brightnessLow;
}
const char* BrightnessController::ToString() {
switch(level) {
case Levels::Off: return "Off";
case Levels::Low: return "Low";
case Levels::Medium: return "Medium";
case Levels::High: return "High";
default : return "???";
}
}