InfiniTime/src/displayapp/screens/Timer.h

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#pragma once
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "systemtask/SystemTask.h"
#include "displayapp/LittleVgl.h"
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#include "displayapp/widgets/Counter.h"
#include "components/timer/TimerController.h"
namespace Pinetime::Applications::Screens {
class Timer : public Screen {
public:
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enum class Modes { Normal, Done };
Timer(DisplayApp* app, Controllers::TimerController& timerController);
~Timer() override;
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void Refresh() override;
void SetDone();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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private:
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void SetTimerRunning();
void SetTimerStopped();
Controllers::TimerController& timerController;
lv_obj_t* msecTime;
lv_obj_t* btnPlayPause;
lv_obj_t* txtPlayPause;
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lv_task_t* taskRefresh;
Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
};
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}