Note that the NRF52832 cannot execute code stored in the external flash : we need to store the whole firmware in the internal flash memory, and use the external one to store graphicals assets, fonts...
This document describes how the RAM and Flash memories are used in InfiniTime and how to analyze and monitor their usage. It was written in the context of [this memory analysis effort](https://github.com/InfiniTimeOrg/InfiniTime/issues/313).
A binary is composed of multiple sections. Most of the time, these sections are : .text, .rodata, .data and .bss but more sections can be defined in the linker script.
Here is a small description of these sections and where they end up in memory:
The internal flash memory stores the whole firmware: code, variable that are not default-initialized, constants...
The content of the flash memory can be easily analyzed thanks to the MAP file generated by the compiler. This file lists all the symbols from the program along with their size and location (section and addresses) in RAM and FLASH.
![Map file](./memoryAnalysis/mapfile.png)
As you can see on the picture above, this file contains a lot of information and is not easily readable by a human being. Fortunately, you can easily find tools that parse and display the content of the MAP file in a more understandable way.
In this analysis, I used [Linkermapviz](https://github.com/PromyLOPh/linkermapviz).
Also, as Linkermapviz is written in Python, you can easily modify and adapt it to your firmware or export data in another format. For example, [here it is modified to parse the contents of the MAP file and export it in a CSV file](https://github.com/InfiniTimeOrg/InfiniTime/issues/313#issuecomment-842338620). This file could later be opened in LibreOffice Calc where sort/filter functionality could be used to search for specific symbols in specific files...
[Puncover](https://github.com/HBehrens/puncover) is another useful tools that analyses the binary file generated by the compiler (the .out file that contains all debug information). It provides valuable information about the symbols (data and code): name, position, size, max stack of each functions, callers, callees...
Using the MAP file and tools, we can easily see what symbols are using most of the flash memory. In this case, unsurprisingly, fonts and graphics are the largest use of flash memory.
This way, you can easily check what needs to be optimized. We should find a way to store big static data (like fonts and graphics) in the external flash memory, for example.
It's always a good idea to check the flash memory space when working on the project. This way, you can easily check that your developments are using a reasonable amount of space.
RAM memory can be *statically* allocated, meaning that the size and position of the data are known at compile-time:
You can easily analyze the memory used by variables declared in the global scope using the MAP. You'll find them in the .BSS or .DATA sections. Linkermapviz and Puncover can be used to analyze their memory usage.
Variables declared in the scope of a function will be allocated on the stack. It means that the stack usage will vary according to the state of the program, and cannot be easily analyzed at compile time.
The stack will be used for everything except tasks, which have their own stack allocated by FreeRTOS. The stack is 8192B and is allocated in the [linker script](https://github.com/InfiniTimeOrg/InfiniTime/blob/main/nrf_common.ld#L148).
An easy way to monitor its usage is by filling the section with a known pattern at boot time, then use the firmware and dump the memory. You can then check the maximum stack usage by checking the address from the beginning of the stack that were overwritten.
Edit <NRFSDK>/modules/nrfx/mdk/gcc_startup_nrf52.S and add the following code after the copy of the data from read only memory to RAM at around line 243:
The heap is declared in the [linker script](https://github.com/InfiniTimeOrg/InfiniTime/blob/main/nrf_common.ld#L136) and its current size is 8192 bytes. The heap is used for dynamic memory allocation(`malloc()`, `new`...).
According to my experimentation, InfiniTime uses ~6000bytes of heap most of the time. Except when the Navigation app is launched, where the heap usage exceeds 9500 bytes (meaning that the heap overflows and could potentially corrupt the stack). This is a bug that should be fixed in #362.
To know exactly what's consuming heap memory, you can `wrap` functions like `malloc()` into your own functions. In this wrapper, you can add logging code or put breakpoints:
- Add ` -Wl,-wrap,malloc` to the cmake variable `LINK_FLAGS` of the target you want to debug (pinetime-app, most probably)
Now, your function `__wrap_malloc()` will be called instead of `malloc()`. You can call the actual malloc from the stdlib by calling `__real_malloc()`.
According to my measurements, initializing the theme, display/touch driver and screens cost **4752** bytes!
Then, initializing the digital clock face costs **1541 bytes**.
For example a simple lv_label needs **~140 bytes** of memory.
I tried to monitor this max value while going through all the apps of InfiniTime 1.1 : the max value I've seen is **5660 bytes**. It means that we could probably **reduce the size of the buffer from 14KB to 6 - 10 KB** (we have to take the fragmentation of the memory into account).
FreeRTOS statically allocate its own heap buffer in a global variable named `ucHeap`. This is an array of *uint8_t*. Its size is specified by the definition `configTOTAL_HEAP_SIZE` in *FreeRTOSConfig.h*
FreeRTOS uses this buffer to allocate memory for tasks stack and all the RTOS object created during runtime (timers, mutexes...).
The function `xPortGetFreeHeapSize()` returns the amount of memory available in this *ucHeap* buffer. If this value reaches 0, FreeRTOS runs out of memory.
The function `uxTaskGetSystemState()` fetches some information about the running tasks like its name and the minimum amount of stack space that has remained for the task since the task was created: