InfiniTime/src/displayapp/fonts/README.md

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# Fonts
* [Jetbrains Mono](https://www.jetbrains.com/fr-fr/lp/mono/)
* [Awesome font from LVGL](https://lvgl.io/assets/others/FontAwesome5-Solid+Brands+Regular.woff)
* [Open Sans Light from Google](https://fonts.google.com/specimen/Open+Sans)
## Generate the fonts:
* Open the [LVGL font converter](https://lvgl.io/tools/fontconverter)
* Name : jetbrains_mono_bold_20
* Size : 20
* Bpp : 1 bit-per-pixel
* Do not enable font compression and horizontal subpixel hinting
* Load the file `JetBrainsMono-Bold.tff` (use the file in this repo to ensure the version matches) and specify the following range : `0x20-0x7f, 0x410-0x44f`
* Add a 2nd font, load the file `FontAwesome5-Solid+Brands+Regular.woff` and specify the following
range : `0xf293, 0xf294, 0xf244, 0xf240, 0xf242, 0xf243, 0xf241, 0xf54b, 0xf21e, 0xf1e6, 0xf54b, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf069, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf029, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd, 0xf04d, 0xf2f2, 0xf024, 0xf252, 0xf569, 0xf201, 0xf06e, 0xf015, 0xf072`
* Click on Convert, and download the file `jetbrains_mono_bold_20.c` and copy it in `src/DisplayApp/Fonts`
* Add the font .c file path to src/CMakeLists.txt
* Add an LV_FONT_DECLARE line in src/libs/lv_conf.h
Add new symbols:
* Browse the [cheatsheet](https://fontawesome.com/cheatsheet/free/solid) and find your new symbols
* For each symbol, add its hex code (0xf641 for the 'Ad' icon, for example) to the *Range* list (Remember to keep this
readme updated with newest range list)
* Convert this hex value into a UTF-8 code
using [this site](http://www.ltg.ed.ac.uk/~richard/utf-8.cgi?input=f185&mode=hex)
* Define the new symbols in `src/displayapp/screens/Symbols.h`:
```
static constexpr const char* newSymbol = "\xEF\x86\x85";
```
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Then fix an error that happens during the font conversion (the inner dot of the 'zero' symbol sticks to the boundary): edit `src/displayapp/fonts/jetbrains_mono_bold_20.c` and replace:
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/* U+0030 "0" */
0x3f, 0x1f, 0xef, 0x3f, 0x87, 0xe1, 0xf8, 0x7f,
0xdf, 0xf7, 0xe1, 0xf8, 0x7e, 0x1f, 0xcf, 0x7f,
0x8f, 0xc0,
with
/* U+0030 "0" */
0x3f, 0x1f, 0xef, 0x3f, 0x87, 0xe1, 0xf8, 0x7e,
0xdf, 0xb7, 0xe1, 0xf8, 0x7e, 0x1f, 0xcf, 0x7f,
0x8f, 0xc0,
(there are two changes: 7f -> 7e and f7 -> b7)
## Simple method to generate a font
If you want to generate a basic font containing only numbers and letters, you can use the above settings but instead of specifying a range, simply list the characters you need in the Symbols field and leave the range blank. This is the approach used for the PineTimeStyle watchface.
This works well for fonts which will only be used to display numbers, but will fail if you try to add a colon or other punctuation.
* Open the [LVGL font converter](https://lvgl.io/tools/fontconverter)
* Name : open_sans_light
* Size : 150
* Bpp : 1 bit-per-pixel
* Do not enable font compression and horizontal subpixel hinting
* Load the file `open_sans_light.tff` (use the file in this repo to ensure the version matches) and specify the following symbols : `0123456789`
* Click on Convert, and download the file `open_sans_light.c` and copy it in `src/DisplayApp/Fonts`
* Add the font .c file path to src/CMakeLists.txt (search for jetbrains to find the appropriate location/format)
* Add an LV_FONT_DECLARE line in src/libs/lv_conf.h (as above)
#### Navigation font
To create the navigtion.ttf I use the web app [icomoon](https://icomoon.io/app)
this app can import the svg files from the folder *src/displayapp/icons/navigation/unique* and creat a ttf file the
project for the site is *lv_font_navi_80.json* you can import it to add or remove icons
You can also use the online LVGL tool to create the .c
ttf file : navigation.ttf name : lv_font_navi_80 size : 80px Bpp : 2 bit-per-pixel range : 0xe900-0xe929
$lv_font_conv --font navigation.ttf -r '0xe900-0xe929' --size 80 --format lvgl --bpp 2 --no-prefilter -o
lv_font_navi_80.c
#### I use the method above to create the other ttf