InfiniTime/src/displayapp/screens/Music.h

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#pragma once
#include <cstdint>
#include <chrono>
#include <Components/Gfx/Gfx.h>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <Components/Battery/BatteryController.h>
#include <Components/Ble/BleController.h>
#include "../../Version.h"
#include <Components/Ble/MusicService.h>
#include <string>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Music : public Screen{
public:
Music(DisplayApp* app, Pinetime::Controllers::MusicService &music);
~Music() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
private:
lv_obj_t * btnPrev;
lv_obj_t * btnPlayPause;
lv_obj_t * btnNext;
lv_obj_t * btnVolDown;
lv_obj_t * btnVolUp;
lv_obj_t * txtArtist;
lv_obj_t * txtTrack;
lv_obj_t * txtPlayPause;
bool running = true;
Pinetime::Controllers::MusicService &musicService;
std::string m_artist;
std::string m_album;
std::string m_track;
unsigned char m_status;
};
}
}
}