InfiniTime/src/displayapp/DisplayApp.h

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#pragma once
#include <FreeRTOS.h>
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#include <date/date.h>
#include <queue.h>
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#include <task.h>
#include <memory>
#include "Apps.h"
#include "LittleVgl.h"
#include "TouchEvents.h"
#include "components/brightness/BrightnessController.h"
#include "components/firmwarevalidator/FirmwareValidator.h"
#include "displayapp/screens/Modal.h"
namespace Pinetime {
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namespace Drivers {
class St7789;
class Cst816S;
class WatchdogView;
}
namespace Controllers {
class Battery;
class Ble;
class DateTime;
class NotificationManager;
}
namespace System {
class SystemTask;
};
namespace Applications {
class DisplayApp {
public:
enum class States {Idle, Running};
enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, ButtonPushed,
NewNotification, BleFirmwareUpdateStarted };
enum class FullRefreshDirections { None, Up, Down };
enum class TouchModes { Gestures, Polling };
DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &,
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager);
void Start();
void PushMessage(Messages msg);
void StartApp(Apps app);
void SetFullRefresh(FullRefreshDirections direction);
void SetTouchMode(TouchModes mode);
private:
TaskHandle_t taskHandle;
static void Process(void* instance);
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void InitHw();
Pinetime::Drivers::St7789& lcd;
Pinetime::Components::LittleVgl& lvgl;
void Refresh();
States state = States::Running;
void RunningState();
void IdleState();
QueueHandle_t msgQueue;
static constexpr uint8_t queueSize = 10;
static constexpr uint8_t itemSize = 1;
Pinetime::Controllers::Battery &batteryController;
Pinetime::Controllers::Ble &bleController;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Drivers::WatchdogView& watchdog;
Pinetime::Drivers::Cst816S& touchPanel;
TouchEvents OnTouchEvent();
std::unique_ptr<Screens::Screen> currentScreen;
bool isClock = true;
Pinetime::System::SystemTask& systemTask;
Apps nextApp = Apps::None;
bool onClockApp = false; // TODO find a better way to know that we should handle gestures and button differently for the Clock app.
Controllers::BrightnessController brightnessController;
std::unique_ptr<Screens::Modal> modal;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::FirmwareValidator validator;
TouchModes touchMode = TouchModes::Gestures;
};
}
}