InfiniTime/src/displayapp/screens/WatchFaceAnalog.h

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#pragma once
#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
#include <cstdint>
#include <memory>
#include "Screen.h"
#include "ScreenList.h"
#include "components/datetime/DateTimeController.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h"
namespace Pinetime {
namespace Controllers {
class Settings;
class Battery;
class Ble;
class NotificationManager;
}
namespace Applications {
namespace Screens {
class WatchFaceAnalog : public Screen {
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public:
WatchFaceAnalog(DisplayApp* app,
Controllers::DateTime& dateTimeController,
Controllers::Battery& batteryController,
Controllers::Ble& bleController,
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Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController);
~WatchFaceAnalog() override;
bool Refresh() override;
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private:
uint8_t sHour, sMinute, sSecond;
uint8_t hour;
uint8_t minute;
uint8_t second;
Pinetime::Controllers::DateTime::Months month;
uint8_t day;
Pinetime::Controllers::DateTime::Days dayOfWeek;
Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown;
Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
uint8_t currentDay = 0;
DirtyValue<uint8_t> batteryPercentRemaining {0};
DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime;
DirtyValue<bool> notificationState {false};
lv_obj_t* hour_body;
lv_obj_t* hour_body_trace;
lv_obj_t* minute_body;
lv_obj_t* minute_body_trace;
lv_obj_t* second_body;
// ##
lv_point_t hour_point[2];
lv_point_t hour_point_trace[2];
lv_point_t minute_point[2];
lv_point_t minute_point_trace[2];
lv_point_t second_point[2];
// ##
lv_style_t hour_line_style;
lv_style_t hour_line_style_trace;
lv_style_t minute_line_style;
lv_style_t minute_line_style_trace;
lv_style_t second_line_style;
lv_obj_t* label_date_day;
lv_obj_t* batteryIcon;
lv_obj_t* notificationIcon;
Controllers::DateTime& dateTimeController;
Controllers::Battery& batteryController;
Controllers::Ble& bleController;
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Controllers::NotificationManager& notificationManager;
Controllers::Settings& settingsController;
void UpdateClock();
};
}
}
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}