InfiniTime/src/displayapp/screens/ApplicationList.cpp

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#include "ApplicationList.h"
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#include <lvgl/lvgl.h>
#include <array>
#include "Symbols.h"
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#include "Tile.h"
#include "displayapp/Apps.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp *app) :
Screen(app),
screens{app, {
[this]() -> std::unique_ptr<Screen> { return CreateScreen1(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen2(); },
//[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); }
}
} {}
ApplicationList::~ApplicationList() {
lv_obj_clean(lv_scr_act());
}
bool ApplicationList::Refresh() {
if(running)
running = screens.Refresh();
return running;
}
bool ApplicationList::OnButtonPushed() {
running = false;
app->StartApp(Apps::Clock);
return true;
}
bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
std::array<Screens::Tile::Applications, 6> applications {
{{Symbols::clock, Apps::Clock},
{Symbols::music, Apps::Music},
{Symbols::sun, Apps::Brightness},
{Symbols::list, Apps::SysInfo},
{Symbols::check, Apps::FirmwareValidation},
{Symbols::heartBeat, Apps::HeartRate}
}
};
return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}
std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
std::array<Screens::Tile::Applications, 6> applications {
{{Symbols::map, Apps::Navigation},
{Symbols::asterisk, Apps::Meter},
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{Symbols::paintbrush, Apps::Paint},
{Symbols::info, Apps::Notifications},
//TODO: Change it back
{Symbols::paddle, Apps::StopWatch},
{"2", Apps::Twos}
}
};
return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}
std::unique_ptr<Screen> ApplicationList::CreateScreen3() {
std::array<Screens::Tile::Applications, 6> applications {
{{"A", Apps::Meter},
{"B", Apps::Navigation},
{"C", Apps::Clock},
{"D", Apps::Music},
{"E", Apps::SysInfo},
{"F", Apps::Brightness}
}
};
return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}