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#pragma once
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#include "Screen.h"
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#include "components/brightness/BrightnessController.h"
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#include "systemtask/SystemTask.h"
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#include <cstdint>
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#include <lvgl/lvgl.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class FlashLight : public Screen {
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public:
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FlashLight(DisplayApp* app, System::SystemTask& systemTask, Controllers::BrightnessController& brightness);
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~FlashLight() override;
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bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
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void OnClickEvent(lv_obj_t* obj, lv_event_t event);
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private:
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void SetIndicators();
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void SetColors();
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Pinetime::System::SystemTask& systemTask;
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Controllers::BrightnessController& brightnessController;
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Controllers::BrightnessController::Levels brightnessLevel;
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lv_obj_t* flashLight;
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lv_obj_t* backgroundAction;
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lv_obj_t* indicators[3];
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bool isOn = false;
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};
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}
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}
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}
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