InfiniTime/src/DisplayApp/Screens/Message.h

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#pragma once
#include <cstdint>
#include <chrono>
#include <Components/Gfx/Gfx.h>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include "../Fonts/lcdfont14.h"
#include "../Fonts/lcdfont70.h"
#include "../../Version.h"
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#include <lvgl/src/lv_core/lv_style.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Message : public Screen{
public:
explicit Message(DisplayApp* app);
~Message() override;
bool Refresh() override;
bool OnButtonPushed();
void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
private:
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lv_style_t* labelStyle;
lv_obj_t * label;
lv_obj_t* backgroundLabel;
lv_obj_t * button;
lv_obj_t * labelClick;
uint32_t clickCount = 0 ;
uint32_t previousClickCount = 0;
bool running = true;
};
}
}
}