InfiniTime/src/displayapp/screens/InfiniPaint.cpp

75 lines
1.9 KiB
C++
Raw Normal View History

#include "displayapp/screens/InfiniPaint.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/LittleVgl.h"
#include "displayapp/InfiniTimeTheme.h"
2020-08-21 05:55:59 -04:00
#include <algorithm> // std::fill
2020-08-21 05:55:59 -04:00
using namespace Pinetime::Applications::Screens;
InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app,
Pinetime::Components::LittleVgl& lvgl,
Pinetime::Controllers::MotorController& motor)
: Screen(app), lvgl {lvgl}, motor {motor} {
std::fill(b, b + bufferSize, selectColor);
2020-08-21 05:55:59 -04:00
}
InfiniPaint::~InfiniPaint() {
lv_obj_clean(lv_scr_act());
}
bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
switch (event) {
case Pinetime::Applications::TouchEvents::LongTap:
color = (color + 1) % 8;
switch (color) {
case 0:
selectColor = LV_COLOR_MAGENTA;
break;
case 1:
selectColor = Colors::green;
break;
case 2:
selectColor = LV_COLOR_WHITE;
break;
case 3:
selectColor = LV_COLOR_RED;
break;
case 4:
selectColor = LV_COLOR_CYAN;
break;
case 5:
selectColor = LV_COLOR_YELLOW;
break;
case 6:
selectColor = LV_COLOR_BLUE;
break;
case 7:
selectColor = LV_COLOR_BLACK;
break;
default:
color = 0;
break;
}
std::fill(b, b + bufferSize, selectColor);
2021-11-01 07:10:06 -04:00
motor.RunForDuration(35);
return true;
default:
return true;
}
2020-08-21 05:55:59 -04:00
return true;
}
bool InfiniPaint::OnTouchEvent(uint16_t x, uint16_t y) {
lv_area_t area;
area.x1 = x - (width / 2);
area.y1 = y - (height / 2);
area.x2 = x + (width / 2) - 1;
area.y2 = y + (height / 2) - 1;
2020-08-21 05:55:59 -04:00
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None);
lvgl.FlushDisplay(&area, b);
return true;
}