InfiniTime/src/displayapp/screens/settings/SettingShakeThreshold.h

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C
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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include <components/motion/MotionController.h>
#include "systemtask/SystemTask.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingShakeThreshold : public Screen {
public:
SettingShakeThreshold(DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
Controllers::MotionController& motionController,
System::SystemTask& systemTask);
~SettingShakeThreshold() override;
void Refresh() override;
void UpdateSelected(lv_obj_t* object, lv_event_t event);
private:
Controllers::Settings& settingsController;
Controllers::MotionController& motionController;
System::SystemTask& systemTask;
uint8_t calibrating;
bool EnableForCal;
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uint32_t vDecay, vCalTime;
lv_obj_t *positionArc, *animArc, *calButton, *calLabel;
lv_task_t* refreshTask;
};
}
}
}