InfiniTime/src/displayapp/Colors.cpp

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#include "displayapp/Colors.h"
using namespace Pinetime::Applications;
using namespace Pinetime::Controllers;
lv_color_t Pinetime::Applications::Convert(Pinetime::Controllers::Settings::Colors color) {
switch (color) {
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case Pinetime::Controllers::Settings::Colors::White:
return LV_COLOR_WHITE;
case Pinetime::Controllers::Settings::Colors::Silver:
return LV_COLOR_SILVER;
case Pinetime::Controllers::Settings::Colors::Gray:
return LV_COLOR_GRAY;
case Pinetime::Controllers::Settings::Colors::Black:
return LV_COLOR_BLACK;
case Pinetime::Controllers::Settings::Colors::Red:
return LV_COLOR_RED;
case Pinetime::Controllers::Settings::Colors::Maroon:
return LV_COLOR_MAKE(0xb0, 0x0, 0x0);
case Pinetime::Controllers::Settings::Colors::Yellow:
return LV_COLOR_YELLOW;
case Pinetime::Controllers::Settings::Colors::Olive:
return LV_COLOR_MAKE(0xb0, 0xb0, 0x0);
case Pinetime::Controllers::Settings::Colors::Lime:
return LV_COLOR_LIME;
case Pinetime::Controllers::Settings::Colors::Green:
return LV_COLOR_MAKE(0x0, 0xb0, 0x0);
case Pinetime::Controllers::Settings::Colors::Cyan:
return LV_COLOR_CYAN;
case Pinetime::Controllers::Settings::Colors::Teal:
return LV_COLOR_MAKE(0x0, 0xb0, 0xb0);
case Pinetime::Controllers::Settings::Colors::Blue:
return LV_COLOR_BLUE;
case Pinetime::Controllers::Settings::Colors::Navy:
return LV_COLOR_MAKE(0x0, 0x0, 0xb0);
case Pinetime::Controllers::Settings::Colors::Magenta:
return LV_COLOR_MAGENTA;
case Pinetime::Controllers::Settings::Colors::Purple:
return LV_COLOR_MAKE(0xb0, 0x0, 0xb0);
case Pinetime::Controllers::Settings::Colors::Orange:
return LV_COLOR_ORANGE;
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case Pinetime::Controllers::Settings::Colors::Pink:
return LV_COLOR_MAKE(0xFF, 0xAE, 0xC9);
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default:
return LV_COLOR_WHITE;
}
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}