#pragma once
#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
#include <cstdint>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
namespace Pinetime {
namespace Controllers {
class Settings;
class Battery;
class Ble;
class NotificationManager;
class HeartRateController;
class MotionController;
}
namespace Applications {
namespace Screens {
class WatchFaceTerminal : public Screen {
public:
WatchFaceTerminal(DisplayApp* app,
Controllers::DateTime& dateTimeController,
Controllers::Battery& batteryController,
Controllers::Ble& bleController,
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController);
~WatchFaceTerminal() override;
void Refresh() override;
private:
uint8_t displayedHour = -1;
uint8_t displayedMinute = -1;
uint8_t displayedSecond = -1;
uint16_t currentYear = 1970;
Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown;
Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
uint8_t currentDay = 0;
DirtyValue<int> batteryPercentRemaining {};
DirtyValue<bool> powerPresent {};
DirtyValue<bool> bleState {};
DirtyValue<bool> bleRadioEnabled {};
DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime {};
DirtyValue<bool> motionSensorOk {};
DirtyValue<uint32_t> stepCount {};
DirtyValue<uint8_t> heartbeat {};
DirtyValue<bool> heartbeatRunning {};
DirtyValue<bool> notificationState {};
lv_obj_t* label_time;
lv_obj_t* label_date;
lv_obj_t* label_prompt_1;
lv_obj_t* label_prompt_2;
lv_obj_t* batteryValue;
lv_obj_t* heartbeatValue;
lv_obj_t* stepValue;
lv_obj_t* notificationIcon;
lv_obj_t* connectState;
Controllers::DateTime& dateTimeController;
Controllers::Battery& batteryController;
Controllers::Ble& bleController;
Controllers::NotificationManager& notificationManager;
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
lv_task_t* taskRefresh;
};