39 lines
962 B
C
39 lines
962 B
C
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#pragma once
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#include <cstdint>
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#include <chrono>
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#include "Screen.h"
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#include <bits/unique_ptr.h>
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#include <libs/lvgl/src/lv_core/lv_style.h>
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#include <libs/lvgl/src/lv_core/lv_obj.h>
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#include <components/motion/MotionController.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Motion : public Screen{
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public:
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Motion(DisplayApp* app, Controllers::MotionController& motionController);
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~Motion() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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private:
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Controllers::MotionController& motionController;
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lv_obj_t * chart;
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lv_chart_series_t * ser1;
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lv_chart_series_t * ser2;
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lv_chart_series_t * ser3;
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lv_obj_t* labelStep;
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lv_obj_t* labelStepValue;
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static constexpr uint8_t nbStepsBufferSize = 9;
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char nbStepsBuffer[nbStepsBufferSize+1];
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bool running = true;
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};
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}
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}
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}
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