InfiniTime/src/displayapp/screens/Symbols.h

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#pragma once
namespace Pinetime {
namespace Applications {
namespace Screens {
namespace Symbols {
static constexpr const char* none = "";
static constexpr const char* batteryFull = "\xEF\x89\x80";
static constexpr const char* batteryEmpty = "\xEF\x89\x84";
static constexpr const char* batteryThreeQuarter = "\xEF\x89\x81";
static constexpr const char* batteryHalf = "\xEF\x89\x82";
static constexpr const char* batteryOneQuarter = "\xEF\x89\x83";
static constexpr const char* heartBeat = "\xEF\x88\x9E";
static constexpr const char* bluetoothFull = "\xEF\x8A\x93";
static constexpr const char* bluetooth = "\xEF\x8A\x94";
static constexpr const char* plug = "\xEF\x87\xA6";
static constexpr const char* shoe = "\xEF\x95\x8B";
static constexpr const char* clock = "\xEF\x80\x97";
static constexpr const char* info = "\xEF\x84\xA9";
static constexpr const char* list = "\xEF\x80\xBA";
static constexpr const char* sun = "\xEF\x86\x85";
static constexpr const char* check = "\xEF\x95\xA0";
static constexpr const char* music = "\xEF\x80\x81";
static constexpr const char* tachometer = "\xEF\x8F\xBD";
static constexpr const char* asterisk = "\xEF\x81\xA9";
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static constexpr const char* paintbrush = "\xEF\x87\xBC";
}
}
}
}