InfiniTime/src/DisplayApp/Screens/FirmwareValidation.h

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Controllers {
class FirmwareValidator;
}
namespace Applications {
namespace Screens {
class FirmwareValidation : public Screen{
public:
FirmwareValidation(DisplayApp* app, Pinetime::Controllers::FirmwareValidator& validator);
~FirmwareValidation() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnButtonEvent(lv_obj_t *object, lv_event_t event);
private:
Pinetime::Controllers::FirmwareValidator& validator;
lv_obj_t* labelVersionInfo;
lv_obj_t* labelVersionValue;
char version[9];
lv_obj_t* labelIsValidated;
lv_obj_t* buttonValidate;
lv_obj_t* labelButtonValidate;
lv_obj_t* buttonReset;
lv_obj_t* labelButtonReset;
bool running = true;
};
}
}
}