Paddle: add a little randomization in the dy speed
To make the game a bit more challenging an less predictable add a little bit of randomness to the `dy` value. When hitting the right wall add a random number (one of [-1, 0, 1]) to the `dy` value. To keep the difficulty level managable limit the dy value to be in the range from -5 to 5.
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@ -2,6 +2,8 @@
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#include "displayapp/DisplayApp.h"
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#include "displayapp/DisplayApp.h"
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#include "displayapp/LittleVgl.h"
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#include "displayapp/LittleVgl.h"
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#include <cstdlib> // for rand()
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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Paddle::Paddle(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} {
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Paddle::Paddle(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} {
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@ -50,6 +52,13 @@ void Paddle::Refresh() {
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// checks if it has touched the side (right side)
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// checks if it has touched the side (right side)
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if (ballX >= LV_HOR_RES - ballSize - 1) {
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if (ballX >= LV_HOR_RES - ballSize - 1) {
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dx *= -1;
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dx *= -1;
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dy += rand() % 3 - 1; // add a little randomization in wall bounce direction, one of [-1, 0, 1]
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if (dy > 5) { // limit dy to be in range [-5 to 5]
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dy = 5;
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}
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if (dy < -5) {
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dy = -5;
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}
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}
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}
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// checks if it is in the position of the paddle
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// checks if it is in the position of the paddle
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