Notifications: no inTransition screen, simple blackbox is enough
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2c75e7aad8
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@ -157,8 +157,10 @@ bool Notifications::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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}
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currentItem.reset(nullptr);
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app->SetFullRefresh(DisplayApp::FullRefreshDirections::RightAnim);
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// create black "inTransition" screen
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currentItem = std::make_unique<NotificationItem>(alertNotificationService, motorController, true);
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// create black transition screen to let the notification dismiss to blackness
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lv_obj_t* blackBox = lv_obj_create(lv_scr_act(), nullptr);
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lv_obj_set_size(blackBox, LV_HOR_RES, LV_VER_RES);
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lv_obj_set_style_local_bg_color(blackBox, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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dismissingNotification = true;
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return true;
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}
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@ -229,16 +231,14 @@ namespace {
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}
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Notifications::NotificationItem::NotificationItem(Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController,
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bool isTransition)
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Pinetime::Controllers::MotorController& motorController)
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: NotificationItem("Notification",
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"No notification to display",
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0,
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Controllers::NotificationManager::Categories::Unknown,
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0,
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alertNotificationService,
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motorController,
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isTransition) {
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motorController) {
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}
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Notifications::NotificationItem::NotificationItem(const char* title,
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@ -247,12 +247,8 @@ Notifications::NotificationItem::NotificationItem(const char* title,
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Controllers::NotificationManager::Categories category,
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uint8_t notifNb,
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Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController,
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bool isTransition)
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Pinetime::Controllers::MotorController& motorController)
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: alertNotificationService {alertNotificationService}, motorController {motorController} {
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if (isTransition) {
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return; // nothing to do, just a black box
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}
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container = lv_cont_create(lv_scr_act(), nullptr);
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lv_obj_set_size(container, LV_HOR_RES, LV_VER_RES);
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lv_obj_set_style_local_bg_color(container, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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@ -34,16 +34,14 @@ namespace Pinetime {
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class NotificationItem {
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public:
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NotificationItem(Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController,
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bool isTransition = false);
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Pinetime::Controllers::MotorController& motorController);
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NotificationItem(const char* title,
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const char* msg,
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uint8_t notifNr,
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Controllers::NotificationManager::Categories,
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uint8_t notifNb,
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Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController,
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bool isTransition = false);
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Pinetime::Controllers::MotorController& motorController);
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~NotificationItem();
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bool IsRunning() const {
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return running;
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