Add support for gestures and integrate it with the vertical scrolling transition.
This commit is contained in:
parent
968f18f472
commit
35e221078b
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@ -33,6 +33,7 @@ DisplayApp::DisplayApp(Pinetime::Drivers::St7789& lcd,
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currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController) },
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systemTask{systemTask} {
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msgQueue = xQueueCreate(queueSize, itemSize);
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onClockApp = true;
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}
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void DisplayApp::Start() {
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@ -112,24 +113,44 @@ void DisplayApp::Refresh() {
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case Messages::UpdateBatteryLevel:
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// clockScreen.SetBatteryPercentRemaining(batteryController.PercentRemaining());
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break;
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case Messages::TouchEvent:
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if(state != States::Running) break;
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OnTouchEvent();
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case Messages::TouchEvent: {
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if (state != States::Running) break;
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auto gesture = OnTouchEvent();
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switch (gesture) {
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case DisplayApp::TouchEvents::SwipeUp:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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break;
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case DisplayApp::TouchEvents::SwipeDown:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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break;
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default:
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break;
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}
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}
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break;
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case Messages::ButtonPushed:
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// if(!currentScreen->OnButtonPushed()) {
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// systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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// }
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lvgl.SetFullRefresh();
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lv_disp_set_direction(lv_disp_get_default(), 0);
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currentScreen.reset(nullptr);
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if(toggle) {
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currentScreen.reset(new Screens::Tile(this));
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toggle = false;
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if(onClockApp)
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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else {
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auto buttonUsedByApp = currentScreen->OnButtonPushed();
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if (!buttonUsedByApp) {
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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} else {
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currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
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toggle = true;
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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}
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}
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// lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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// currentScreen.reset(nullptr);
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// if(toggle) {
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// currentScreen.reset(new Screens::Tile(this));
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// toggle = false;
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// } else {
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// currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
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// toggle = true;
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// }
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break;
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}
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@ -140,12 +161,15 @@ void DisplayApp::RunningState() {
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// clockScreen.SetCurrentDateTime(dateTimeController.CurrentDateTime());
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if(!currentScreen->Refresh()) {
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lvgl.SetFullRefresh();
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currentScreen.reset(nullptr);
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onClockApp = false;
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switch(nextApp) {
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case Apps::None:
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case Apps::Launcher: currentScreen.reset(new Screens::Tile(this)); break;
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case Apps::Clock: currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController)); break;
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case Apps::Clock:
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currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
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onClockApp = true;
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break;
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case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
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case Apps::Meter: currentScreen.reset(new Screens::Meter(this)); break;
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case Apps::Gauge: currentScreen.reset(new Screens::Gauge(this)); break;
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@ -169,14 +193,32 @@ void DisplayApp::PushMessage(DisplayApp::Messages msg) {
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}
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}
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static uint16_t pointColor = 0x07e0;
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void DisplayApp::OnTouchEvent() {
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// auto info = touchPanel.GetTouchInfo();
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//
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// if(info.isTouch) {
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// lcd.DrawPixel(info.x, info.y, pointColor);
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// pointColor+=10;
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// }
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DisplayApp::TouchEvents DisplayApp::OnTouchEvent() {
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auto info = touchPanel.GetTouchInfo();
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if(info.isTouch) {
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switch(info.gesture) {
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case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
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// TODO set x,y to LittleVgl
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lvgl.SetNewTapEvent(info.x, info.y);
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return DisplayApp::TouchEvents::Tap;
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case Pinetime::Drivers::Cst816S::Gestures::LongPress:
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return DisplayApp::TouchEvents::LongTap;
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case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
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return DisplayApp::TouchEvents::DoubleTap;
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case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
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return DisplayApp::TouchEvents::SwipeRight;
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case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
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return DisplayApp::TouchEvents::SwipeLeft;
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case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
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return DisplayApp::TouchEvents::SwipeDown;
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case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
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return DisplayApp::TouchEvents::SwipeUp;
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case Pinetime::Drivers::Cst816S::Gestures::None:
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default:
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return DisplayApp::TouchEvents::None;
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}
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}
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return DisplayApp::TouchEvents::None;
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}
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void DisplayApp::StartApp(DisplayApp::Apps app) {
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@ -25,6 +25,8 @@ namespace Pinetime {
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public:
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enum class States {Idle, Running};
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enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, SwitchScreen,ButtonPushed} ;
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enum class TouchEvents { None, Tap, SwipeLeft, SwipeRight, SwipeUp, SwipeDown, LongTap, DoubleTap
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};
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DisplayApp(Pinetime::Drivers::St7789& lcd,
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Pinetime::Components::LittleVgl& lvgl,
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Pinetime::Drivers::Cst816S&,
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@ -59,7 +61,7 @@ namespace Pinetime {
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Pinetime::Controllers::DateTime& dateTimeController;
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Pinetime::Drivers::Cst816S& touchPanel;
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void OnTouchEvent();
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TouchEvents OnTouchEvent();
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std::unique_ptr<Screens::Screen> currentScreen;
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static constexpr uint8_t pinLcdBacklight1 = 14;
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@ -70,6 +72,7 @@ namespace Pinetime {
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Pinetime::System::SystemTask& systemTask;
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Apps nextApp = Apps::None;
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bool onClockApp = false; // TODO find a better way to know that we should handle gestures and button differently for the Clock app.
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};
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}
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}
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@ -64,8 +64,10 @@ void LittleVgl::InitTouchpad() {
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lv_indev_drv_register(&indev_drv);
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}
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void LittleVgl::SetFullRefresh() {
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fullRefresh = true;
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void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
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scrollDirection = direction;
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if(scrollDirection == FullRefreshDirections::Down)
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lv_disp_set_direction(lv_disp_get_default(), 1);
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}
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void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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@ -74,8 +76,7 @@ void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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// TODO refactore and remove duplicated code
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uint16_t x, y, y1, y2, width, height = 0;
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if(fullRefresh) {
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if(scrollDirection == LittleVgl::ScrollDirections::Down) {
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if(scrollDirection == LittleVgl::FullRefreshDirections::Down) {
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if(area->y2 == visibleNbLines-1) {
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writeOffset = ((writeOffset + totalNbLines) - visibleNbLines) % totalNbLines;
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}
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@ -91,7 +92,7 @@ void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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uint16_t toScroll = 0;
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if(area->y1 == 0) {
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toScroll = height*2;
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fullRefresh = false;
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scrollDirection = FullRefreshDirections::None;
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lv_disp_set_direction(lv_disp_get_default(), 0);
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} else {
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toScroll = height;
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@ -111,7 +112,7 @@ void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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lcd.BeginDrawBuffer(x, y, width, height);
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lcd.NextDrawBuffer(reinterpret_cast<const uint8_t *>(color_p), width * height*2) ;
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} else {
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} else if(scrollDirection == FullRefreshDirections::Up) {
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if(area->y1 == 0) {
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writeOffset = (writeOffset + visibleNbLines) % totalNbLines;
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}
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@ -127,7 +128,7 @@ void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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if(area->y1 > 0) {
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if(area->y2 == visibleNbLines -1) {
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scrollOffset += (height * 2);
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fullRefresh = false;
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scrollDirection = FullRefreshDirections::None;
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lv_disp_set_direction(lv_disp_get_default(), 0);
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} else {
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scrollOffset += height;
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@ -139,21 +140,50 @@ void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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lcd.BeginDrawBuffer(x, y, width, height);
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lcd.NextDrawBuffer(reinterpret_cast<const uint8_t *>(color_p), width * height*2);
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}
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} else {
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x = area->x1;
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y = area->y1;
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width = (area->x2 - area->x1) + 1;
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height = (area->y2 - area->y1) + 1;
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y1 = (area->y1 + writeOffset) % totalNbLines;
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y2 = (area->y2 + writeOffset) % totalNbLines;
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y = y1;
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height = (y2 - y1) + 1;
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if (y2 < y1) {
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height = (totalNbLines - 1) - y1;
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lcd.BeginDrawBuffer(x, y1, width, height);
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lcd.NextDrawBuffer(reinterpret_cast<const uint8_t *>(color_p), width * height * 2);
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ulTaskNotifyTake(pdTRUE, 500);
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height = y2;
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lcd.BeginDrawBuffer(x, 0, width, height);
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lcd.NextDrawBuffer(reinterpret_cast<const uint8_t *>(color_p), width * height * 2);
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} else {
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lcd.BeginDrawBuffer(x, y, width, height);
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lcd.NextDrawBuffer(reinterpret_cast<const uint8_t *>(color_p), width * height*2) ;
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lcd.NextDrawBuffer(reinterpret_cast<const uint8_t *>(color_p), width * height * 2);
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}
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}
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/* IMPORTANT!!!
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* Inform the graphics library that you are ready with the flushing*/
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lv_disp_flush_ready(&disp_drv);
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}
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void LittleVgl::SetNewTapEvent(uint16_t x, uint16_t y) {
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tap_x = x;
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tap_y = y;
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tapped = true;
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}
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bool LittleVgl::GetTouchPadInfo(lv_indev_data_t *ptr) {
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if(tapped) {
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ptr->point.x = tap_x;
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ptr->point.y = tap_y;
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ptr->state = LV_INDEV_STATE_PR;
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tapped = false;
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} else {
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ptr->state = LV_INDEV_STATE_REL;
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}
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return false;
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/*
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auto info = touchPanel.GetTouchInfo();
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if((previousClick.x != info.x || previousClick.y != info.y) &&
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ptr->point.x = info.x;
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ptr->point.y = info.y;
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return false;
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*/
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}
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void LittleVgl::InitTheme() {
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@ -790,3 +821,5 @@ void LittleVgl::InitThemeWindow() {
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// theme.style.win.btn.pr = &win_btn_pr;
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}
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@ -14,6 +14,7 @@ namespace Pinetime {
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namespace Components {
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class LittleVgl {
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public:
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enum class FullRefreshDirections { None, Up, Down };
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LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel);
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LittleVgl(const LittleVgl&) = delete;
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@ -23,7 +24,9 @@ namespace Pinetime {
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void FlushDisplay(const lv_area_t * area, lv_color_t * color_p);
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bool GetTouchPadInfo(lv_indev_data_t *ptr);
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void SetFullRefresh();
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void SetFullRefresh(FullRefreshDirections direction);
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void SetNewTapEvent(uint16_t x, uint16_t y);
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private:
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void InitDisplay();
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void InitTouchpad();
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@ -99,15 +102,17 @@ namespace Pinetime {
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lv_style_t win_btn_pr;
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bool firstTouch = true;
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bool fullRefresh = false;
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static constexpr uint8_t nbWriteLines = 4;
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static constexpr uint16_t totalNbLines = 320;
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static constexpr uint16_t visibleNbLines = 240;
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static constexpr uint8_t MaxScrollOffset() { return LV_VER_RES_MAX - nbWriteLines; }
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enum class ScrollDirections {Unknown, Up, Down};
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ScrollDirections scrollDirection = ScrollDirections::Up;
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FullRefreshDirections scrollDirection = FullRefreshDirections::None;
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uint16_t writeOffset = 0;
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uint16_t scrollOffset = 0;
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uint16_t tap_x = 0;
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uint16_t tap_y = 0;
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bool tapped = false;
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};
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}
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}
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@ -184,7 +184,8 @@ void Clock::OnObjectEvent(lv_obj_t *obj, lv_event_t event) {
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}
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bool Clock::OnButtonPushed() {
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return Screen::OnButtonPushed();
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running = false;
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return false;
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}
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