TimerController: Rename to Timer
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@ -472,7 +472,7 @@ list(APPEND SOURCE_FILES
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components/firmwarevalidator/FirmwareValidator.cpp
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components/motor/MotorController.cpp
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components/settings/Settings.cpp
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components/timer/TimerController.cpp
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components/timer/Timer.cpp
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components/alarm/AlarmController.cpp
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components/fs/FS.cpp
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drivers/Cst816s.cpp
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@ -537,7 +537,7 @@ list(APPEND RECOVERY_SOURCE_FILES
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components/ble/MotionService.cpp
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components/firmwarevalidator/FirmwareValidator.cpp
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components/settings/Settings.cpp
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components/timer/TimerController.cpp
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components/timer/Timer.cpp
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components/alarm/AlarmController.cpp
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drivers/Cst816s.cpp
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FreeRTOS/port.c
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@ -653,7 +653,7 @@ set(INCLUDE_FILES
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components/ble/MotionService.h
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components/ble/weather/WeatherService.h
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components/settings/Settings.h
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components/timer/TimerController.h
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components/timer/Timer.h
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components/alarm/AlarmController.h
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drivers/Cst816s.h
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FreeRTOS/portmacro.h
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@ -1,17 +1,17 @@
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#include "components/timer/TimerController.h"
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#include "components/timer/Timer.h"
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using namespace Pinetime::Controllers;
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TimerController::TimerController(void* const timerData, TimerCallbackFunction_t timerCallbackFunction) {
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Timer::Timer(void* const timerData, TimerCallbackFunction_t timerCallbackFunction) {
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timer = xTimerCreate("Timer", 1, pdFALSE, timerData, timerCallbackFunction);
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}
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void TimerController::StartTimer(std::chrono::milliseconds duration) {
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void Timer::StartTimer(std::chrono::milliseconds duration) {
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xTimerChangePeriod(timer, pdMS_TO_TICKS(duration.count()), 0);
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xTimerStart(timer, 0);
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}
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std::chrono::milliseconds TimerController::GetTimeRemaining() {
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std::chrono::milliseconds Timer::GetTimeRemaining() {
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if (IsRunning()) {
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TickType_t remainingTime = xTimerGetExpiryTime(timer) - xTaskGetTickCount();
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return std::chrono::milliseconds(remainingTime * 1000 / configTICK_RATE_HZ);
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@ -19,10 +19,10 @@ std::chrono::milliseconds TimerController::GetTimeRemaining() {
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return std::chrono::milliseconds(0);
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}
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void TimerController::StopTimer() {
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void Timer::StopTimer() {
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xTimerStop(timer, 0);
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}
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bool TimerController::IsRunning() {
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bool Timer::IsRunning() {
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return (xTimerIsTimerActive(timer) == pdTRUE);
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}
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@ -7,9 +7,9 @@
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namespace Pinetime {
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namespace Controllers {
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class TimerController {
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class Timer {
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public:
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TimerController(void* timerData, TimerCallbackFunction_t timerCallbackFunction);
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Timer(void* timerData, TimerCallbackFunction_t timerCallbackFunction);
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void StartTimer(std::chrono::milliseconds duration);
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@ -95,7 +95,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
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touchHandler {touchHandler},
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filesystem {filesystem},
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lvgl {lcd, filesystem},
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timerController(this, TimerCallback) {
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timer(this, TimerCallback) {
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}
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void DisplayApp::Start(System::BootErrors error) {
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@ -452,7 +452,7 @@ void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections directio
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Screens::Notifications::Modes::Preview);
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break;
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case Apps::Timer:
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currentScreen = std::make_unique<Screens::Timer>(timerController);
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currentScreen = std::make_unique<Screens::Timer>(timer);
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break;
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case Apps::Alarm:
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currentScreen = std::make_unique<Screens::Alarm>(alarmController, settingsController.GetClockType(), *systemTask, motorController);
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@ -12,7 +12,7 @@
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#include "components/firmwarevalidator/FirmwareValidator.h"
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include "components/timer/TimerController.h"
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#include "components/timer/Timer.h"
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#include "components/alarm/AlarmController.h"
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#include "touchhandler/TouchHandler.h"
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@ -94,7 +94,7 @@ namespace Pinetime {
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Pinetime::Controllers::FirmwareValidator validator;
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Pinetime::Components::LittleVgl lvgl;
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Pinetime::Controllers::TimerController timerController;
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Pinetime::Controllers::Timer timer;
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TaskHandle_t taskHandle;
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@ -17,7 +17,7 @@ static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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}
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}
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Timer::Timer(Controllers::TimerController& timerController) : timerController {timerController} {
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Timer::Timer(Controllers::Timer& timerController) : timer {timerController} {
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lv_obj_t* colonLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(colonLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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@ -85,7 +85,7 @@ void Timer::MaskReset() {
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buttonPressing = false;
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// A click event is processed before a release event,
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// so the release event would override the "Pause" text without this check
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if (!timerController.IsRunning()) {
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if (!timer.IsRunning()) {
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lv_label_set_text_static(txtPlayPause, "Start");
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}
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maskPosition = 0;
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@ -103,8 +103,8 @@ void Timer::UpdateMask() {
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}
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void Timer::Refresh() {
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if (timerController.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timerController.GetTimeRemaining());
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if (timer.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
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minuteCounter.SetValue(secondsRemaining.count() / 60);
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secondCounter.SetValue(secondsRemaining.count() % 60);
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} else if (buttonPressing && xTaskGetTickCount() > pressTime + pdMS_TO_TICKS(150)) {
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@ -132,15 +132,15 @@ void Timer::SetTimerStopped() {
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}
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void Timer::ToggleRunning() {
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if (timerController.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timerController.GetTimeRemaining());
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if (timer.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
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minuteCounter.SetValue(secondsRemaining.count() / 60);
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secondCounter.SetValue(secondsRemaining.count() % 60);
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timerController.StopTimer();
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timer.StopTimer();
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SetTimerStopped();
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} else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
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auto timerDuration = std::chrono::minutes(minuteCounter.GetValue()) + std::chrono::seconds(secondCounter.GetValue());
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timerController.StartTimer(timerDuration);
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timer.StartTimer(timerDuration);
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Refresh();
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SetTimerRunning();
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}
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@ -7,12 +7,12 @@
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#include "displayapp/widgets/Counter.h"
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#include <lvgl/lvgl.h>
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#include "components/timer/TimerController.h"
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#include "components/timer/Timer.h"
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namespace Pinetime::Applications::Screens {
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class Timer : public Screen {
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public:
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Timer(Controllers::TimerController& timerController);
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Timer(Controllers::Timer& timerController);
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~Timer() override;
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void Refresh() override;
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void Reset();
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@ -24,7 +24,7 @@ namespace Pinetime::Applications::Screens {
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void SetTimerRunning();
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void SetTimerStopped();
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void UpdateMask();
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Controllers::TimerController& timerController;
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Controllers::Timer& timer;
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lv_obj_t* btnPlayPause;
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lv_obj_t* txtPlayPause;
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