staticstack: Move to src/utility
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@ -1,43 +0,0 @@
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#include <array>
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#include <cstddef>
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template <typename T, size_t N>
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class StaticStack {
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public:
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T Pop();
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void Push(T element);
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void Reset();
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T Top();
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private:
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std::array<T, N> elementArray;
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// Number of elements in stack, points to the next empty slot
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size_t stackPointer = 0;
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};
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// Returns random data when popping from empty array.
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template <typename T, size_t N>
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T StaticStack<T, N>::Pop() {
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if (stackPointer > 0) {
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stackPointer--;
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}
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return elementArray[stackPointer];
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}
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template <typename T, size_t N>
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void StaticStack<T, N>::Push(T element) {
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if (stackPointer < elementArray.size()) {
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elementArray[stackPointer] = element;
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stackPointer++;
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}
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}
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template <typename T, size_t N>
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void StaticStack<T, N>::Reset() {
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stackPointer = 0;
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}
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template <typename T, size_t N>
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T StaticStack<T, N>::Top() {
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return elementArray[stackPointer - 1];
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}
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@ -19,7 +19,7 @@
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#include "displayapp/Messages.h"
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#include "displayapp/Messages.h"
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#include "BootErrors.h"
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#include "BootErrors.h"
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#include "StaticStack.h"
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#include "utility/StaticStack.h"
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namespace Pinetime {
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namespace Pinetime {
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@ -126,8 +126,8 @@ namespace Pinetime {
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void ApplyBrightness();
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void ApplyBrightness();
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static constexpr size_t returnAppStackSize = 10;
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static constexpr size_t returnAppStackSize = 10;
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StaticStack<Apps, returnAppStackSize> returnAppStack;
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Utility::StaticStack<Apps, returnAppStackSize> returnAppStack;
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StaticStack<FullRefreshDirections, returnAppStackSize> appStackDirections;
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Utility::StaticStack<FullRefreshDirections, returnAppStackSize> appStackDirections;
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bool isDimmed = false;
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bool isDimmed = false;
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};
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};
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47
src/utility/StaticStack.h
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47
src/utility/StaticStack.h
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#include <array>
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#include <cstddef>
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namespace Pinetime {
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namespace Utility {
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template <typename T, size_t N>
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class StaticStack {
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public:
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T Pop();
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void Push(T element);
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void Reset();
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T Top();
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private:
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std::array<T, N> elementArray;
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// Number of elements in stack, points to the next empty slot
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size_t stackPointer = 0;
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};
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// Returns random data when popping from empty array.
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template <typename T, size_t N>
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T StaticStack<T, N>::Pop() {
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if (stackPointer > 0) {
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stackPointer--;
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}
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return elementArray[stackPointer];
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}
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template <typename T, size_t N>
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void StaticStack<T, N>::Push(T element) {
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if (stackPointer < elementArray.size()) {
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elementArray[stackPointer] = element;
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stackPointer++;
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}
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}
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template <typename T, size_t N>
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void StaticStack<T, N>::Reset() {
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stackPointer = 0;
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}
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template <typename T, size_t N>
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T StaticStack<T, N>::Top() {
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return elementArray[stackPointer - 1];
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}
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}
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}
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