Apply a "up" transition when an app is opened.
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parent
35e221078b
commit
4de22601f5
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@ -162,6 +162,7 @@ void DisplayApp::RunningState() {
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if(!currentScreen->Refresh()) {
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if(!currentScreen->Refresh()) {
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currentScreen.reset(nullptr);
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currentScreen.reset(nullptr);
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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onClockApp = false;
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onClockApp = false;
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switch(nextApp) {
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switch(nextApp) {
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case Apps::None:
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case Apps::None:
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@ -65,10 +65,12 @@ void LittleVgl::InitTouchpad() {
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}
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}
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void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
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void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
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if(scrollDirection == FullRefreshDirections::None) {
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scrollDirection = direction;
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scrollDirection = direction;
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if (scrollDirection == FullRefreshDirections::Down)
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if (scrollDirection == FullRefreshDirections::Down)
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lv_disp_set_direction(lv_disp_get_default(), 1);
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lv_disp_set_direction(lv_disp_get_default(), 1);
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}
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}
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}
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void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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ulTaskNotifyTake(pdTRUE, 500);
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ulTaskNotifyTake(pdTRUE, 500);
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