Fix crash upon leaving app.
Code formatting
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d6b22645e3
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5c13200238
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@ -48,6 +48,7 @@ bool MotionController::Should_ShakeWake(uint16_t thresh) {
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bool wake = false;
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bool wake = false;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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lastShakeTime = xTaskGetTickCount();
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lastShakeTime = xTaskGetTickCount();
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/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100;
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100;
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//(.2 * speed) + ((1 - .2) * accumulatedspeed);
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//(.2 * speed) + ((1 - .2) * accumulatedspeed);
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// implemented without floats as .25Alpha
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// implemented without floats as .25Alpha
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@ -4,7 +4,6 @@
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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namespace {
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namespace {
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@ -18,10 +17,7 @@ SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
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Controllers::Settings& settingsController,
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Controllers::Settings& settingsController,
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Controllers::MotionController& motionController,
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Controllers::MotionController& motionController,
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System::SystemTask& systemTask)
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System::SystemTask& systemTask)
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: Screen(app),
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: Screen(app), settingsController {settingsController}, motionController {motionController}, systemTask {systemTask} {
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settingsController {settingsController},
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motionController {motionController},
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systemTask {systemTask} {
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lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(title, "Wake Sensitivity");
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lv_label_set_text_static(title, "Wake Sensitivity");
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@ -56,14 +52,15 @@ SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
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lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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calLabel = lv_label_create(calButton, NULL);
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calLabel = lv_label_create(calButton, NULL);
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lv_label_set_text(calLabel, "Calibrate");
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lv_label_set_text(calLabel, "Calibrate");
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}
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}
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SettingShakeThreshold::~SettingShakeThreshold() {
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SettingShakeThreshold::~SettingShakeThreshold() {
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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if (taskCount > 0) {
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lv_task_del(refreshTask);
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lv_task_del(refreshTask);
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lv_obj_clean(lv_scr_act());
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}
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settingsController.SaveSettings();
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settingsController.SaveSettings();
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lv_obj_clean(lv_scr_act());
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}
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}
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void SettingShakeThreshold::Refresh() {
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void SettingShakeThreshold::Refresh() {
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@ -77,7 +74,6 @@ void SettingShakeThreshold::Refresh() {
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taskCount = 0;
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taskCount = 0;
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lv_task_del(refreshTask);
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lv_task_del(refreshTask);
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}
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}
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}
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}
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void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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@ -87,7 +83,7 @@ void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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if (object == calButton) {
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if (object == calButton) {
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if (taskCount == 0) {
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if (taskCount == 0) {
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lv_arc_set_value(positionArc, 0);
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lv_arc_set_value(positionArc, 0);
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refreshTask = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this);
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refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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lv_label_set_text(calLabel, "Shake!!!");
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lv_label_set_text(calLabel, "Shake!!!");
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} else {
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} else {
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@ -26,9 +26,6 @@ namespace Pinetime {
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Controllers::MotionController& motionController;
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Controllers::MotionController& motionController;
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System::SystemTask& systemTask;
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System::SystemTask& systemTask;
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uint8_t taskCount;
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uint8_t taskCount;
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lv_obj_t* cbOption[2];
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lv_obj_t* cbOption[2];
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lv_obj_t *positionArc, *calButton, *calLabel;
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lv_obj_t *positionArc, *calButton, *calLabel;
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