Improved notification timeout
This commit is contained in:
parent
e0013e7304
commit
5e6868d9eb
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@ -362,12 +362,12 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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case Apps::Notifications:
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currentScreen = std::make_unique<Screens::Notifications>(
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this, notificationManager, systemTask->nimble().alertService(), motorController, Screens::Notifications::Modes::Normal);
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this, notificationManager, systemTask->nimble().alertService(), motorController, *systemTask, Screens::Notifications::Modes::Normal);
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ReturnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
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break;
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case Apps::NotificationsPreview:
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currentScreen = std::make_unique<Screens::Notifications>(
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this, notificationManager, systemTask->nimble().alertService(), motorController, Screens::Notifications::Modes::Preview);
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this, notificationManager, systemTask->nimble().alertService(), motorController, *systemTask, Screens::Notifications::Modes::Preview);
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ReturnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
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break;
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case Apps::Timer:
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@ -12,8 +12,13 @@ Notifications::Notifications(DisplayApp* app,
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController,
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System::SystemTask& systemTask,
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Modes mode)
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: Screen(app), notificationManager {notificationManager}, alertNotificationService {alertNotificationService}, mode {mode} {
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: Screen(app),
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notificationManager {notificationManager},
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alertNotificationService {alertNotificationService},
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systemTask {systemTask},
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mode {mode} {
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notificationManager.ClearNewNotificationFlag();
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auto notification = notificationManager.GetLastNotification();
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if (notification.valid) {
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@ -37,20 +42,22 @@ Notifications::Notifications(DisplayApp* app,
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}
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if (mode == Modes::Preview) {
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systemTask.PushMessage(System::Messages::DisableSleeping);
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if (notification.category == Controllers::NotificationManager::Categories::IncomingCall) {
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motorController.StartRinging();
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} else {
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motorController.RunForDuration(35);
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timeoutLine = lv_line_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_line_width(timeoutLine, LV_LINE_PART_MAIN, LV_STATE_DEFAULT, 3);
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lv_obj_set_style_local_line_color(timeoutLine, LV_LINE_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_line_rounded(timeoutLine, LV_LINE_PART_MAIN, LV_STATE_DEFAULT, true);
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lv_line_set_points(timeoutLine, timeoutLinePoints, 2);
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timeoutTickCountStart = xTaskGetTickCount();
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timeoutTickCountEnd = timeoutTickCountStart + (5 * 1024);
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}
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timeoutLine = lv_line_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_line_width(timeoutLine, LV_LINE_PART_MAIN, LV_STATE_DEFAULT, 3);
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lv_obj_set_style_local_line_color(timeoutLine, LV_LINE_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_line_rounded(timeoutLine, LV_LINE_PART_MAIN, LV_STATE_DEFAULT, true);
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lv_line_set_points(timeoutLine, timeoutLinePoints, 2);
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timeoutTickCountStart = xTaskGetTickCount();
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interacted = false;
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}
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taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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@ -60,23 +67,40 @@ Notifications::~Notifications() {
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lv_task_del(taskRefresh);
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// make sure we stop any vibrations before exiting
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Controllers::MotorController::StopRinging();
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systemTask.PushMessage(System::Messages::EnableSleeping);
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lv_obj_clean(lv_scr_act());
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}
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void Notifications::Refresh() {
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if (mode == Modes::Preview && timeoutLine != nullptr) {
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auto tick = xTaskGetTickCount();
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int32_t pos = 240 - ((tick - timeoutTickCountStart) / ((timeoutTickCountEnd - timeoutTickCountStart) / 240));
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if (pos < 0)
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TickType_t tick = xTaskGetTickCount();
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int32_t pos = 240 - ((tick - timeoutTickCountStart) / (timeoutLength / 240));
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if (pos <= 0) {
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running = false;
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} else {
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timeoutLinePoints[1].x = pos;
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lv_line_set_points(timeoutLine, timeoutLinePoints, 2);
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}
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}
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running = currentItem->IsRunning() && running;
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}
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timeoutLinePoints[1].x = pos;
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lv_line_set_points(timeoutLine, timeoutLinePoints, 2);
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void Notifications::OnPreviewInteraction() {
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systemTask.PushMessage(System::Messages::EnableSleeping);
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Controllers::MotorController::StopRinging();
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if (timeoutLine != nullptr) {
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lv_obj_del(timeoutLine);
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timeoutLine = nullptr;
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}
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}
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bool Notifications::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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if (mode != Modes::Normal) {
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if (!interacted && event == TouchEvents::Tap) {
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interacted = true;
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OnPreviewInteraction();
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return true;
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}
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return false;
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}
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@ -1,11 +1,13 @@
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#pragma once
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#include <lvgl/lvgl.h>
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#include <FreeRTOS.h>
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#include <cstdint>
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "components/ble/NotificationManager.h"
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#include "components/motor/MotorController.h"
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#include "systemtask/SystemTask.h"
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namespace Pinetime {
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namespace Controllers {
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@ -21,11 +23,13 @@ namespace Pinetime {
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController,
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System::SystemTask& systemTask,
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Modes mode);
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~Notifications() override;
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void Refresh() override;
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bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
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void OnPreviewInteraction();
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class NotificationItem {
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public:
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@ -62,6 +66,7 @@ namespace Pinetime {
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};
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::AlertNotificationService& alertNotificationService;
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System::SystemTask& systemTask;
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Modes mode = Modes::Normal;
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std::unique_ptr<NotificationItem> currentItem;
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Controllers::NotificationManager::Notification::Id currentId;
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@ -69,8 +74,9 @@ namespace Pinetime {
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lv_point_t timeoutLinePoints[2] {{0, 1}, {239, 1}};
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lv_obj_t* timeoutLine = nullptr;
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uint32_t timeoutTickCountStart;
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uint32_t timeoutTickCountEnd;
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TickType_t timeoutTickCountStart;
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static const TickType_t timeoutLength = pdMS_TO_TICKS(7000);
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bool interacted = true;
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lv_task_t* taskRefresh;
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};
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@ -239,6 +239,7 @@ void SystemTask::Work() {
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if (!bleController.IsFirmwareUpdating()) {
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doNotGoToSleep = false;
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}
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ReloadIdleTimer();
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break;
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case Messages::DisableSleeping:
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doNotGoToSleep = true;
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