Improve stopwatch (#432)
* Improve stopwatch more * Make sure sleep gets reenabled * Cleanup and clang-format
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ab59b9b830
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61a4642221
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@ -337,7 +337,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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ReturnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
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break;
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case Apps::StopWatch:
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currentScreen = std::make_unique<Screens::StopWatch>(this);
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currentScreen = std::make_unique<Screens::StopWatch>(this, *systemTask);
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break;
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case Apps::Twos:
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currentScreen = std::make_unique<Screens::Twos>(this);
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@ -45,17 +45,16 @@ static void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) {
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stopWatch->stopLapBtnEventHandler(event);
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}
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StopWatch::StopWatch(DisplayApp* app)
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StopWatch::StopWatch(DisplayApp* app, System::SystemTask& systemTask)
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: Screen(app),
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systemTask {systemTask},
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running {true},
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currentState {States::Init},
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currentEvent {Events::Stop},
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startTime {},
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oldTimeElapsed {},
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currentTimeSeparated {},
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lapBuffer {},
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lapNr {},
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lapPressed {false} {
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lapNr {} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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@ -105,128 +104,100 @@ StopWatch::StopWatch(DisplayApp* app)
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}
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StopWatch::~StopWatch() {
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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lv_obj_clean(lv_scr_act());
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}
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void StopWatch::reset() {
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currentState = States::Init;
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oldTimeElapsed = 0;
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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lv_label_set_text(time, "00:00");
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lv_label_set_text(msecTime, "00");
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lv_label_set_text(lapOneText, "");
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lv_label_set_text(lapTwoText, "");
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lapBuffer.clearBuffer();
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lapNr = 0;
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lv_obj_set_state(btnStopLap, LV_STATE_DISABLED);
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lv_obj_set_state(txtStopLap, LV_STATE_DISABLED);
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}
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void StopWatch::start() {
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lv_obj_set_state(btnStopLap, LV_STATE_DEFAULT);
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lv_obj_set_state(txtStopLap, LV_STATE_DEFAULT);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
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lv_label_set_text(txtPlayPause, Symbols::pause);
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lv_label_set_text(txtStopLap, Symbols::lapsFlag);
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startTime = xTaskGetTickCount();
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currentState = States::Running;
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systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
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}
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void StopWatch::pause() {
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startTime = 0;
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// Store the current time elapsed in cache
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oldTimeElapsed += timeElapsed;
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currentState = States::Halted;
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lv_label_set_text(txtPlayPause, Symbols::play);
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lv_label_set_text(txtStopLap, Symbols::stop);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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}
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bool StopWatch::Refresh() {
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// @startuml CHIP8_state
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// State "Init" as init
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// State "Running" as run
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// State "Halted" as halt
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if (currentState == States::Running) {
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timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
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currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
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// [*] --> init
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// init -> run : press play
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// run -> run : press lap
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// run --> halt : press pause
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// halt --> run : press play
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// halt --> init : press stop
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// @enduml
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// Copy paste the above plantuml text to visualize the state diagram
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switch (currentState) {
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// Init state when an user first opens the app
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// and when a stop/reset button is pressed
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case States::Init: {
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// The initial default value
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lv_label_set_text(time, "00:00");
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lv_label_set_text(msecTime, "00");
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lv_label_set_text(lapOneText, "");
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lv_label_set_text(lapTwoText, "");
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lapBuffer.clearBuffer();
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lapNr = 0;
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if (currentEvent == Events::Play) {
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lv_obj_set_state(btnStopLap, LV_STATE_DEFAULT);
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lv_obj_set_state(txtStopLap, LV_STATE_DEFAULT);
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startTime = xTaskGetTickCount();
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currentState = States::Running;
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} else {
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lv_obj_set_state(btnStopLap, LV_STATE_DISABLED);
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lv_obj_set_state(txtStopLap, LV_STATE_DISABLED);
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}
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break;
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}
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case States::Running: {
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lv_label_set_text(txtPlayPause, Symbols::pause);
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lv_label_set_text(txtStopLap, Symbols::lapsFlag);
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const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
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currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
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lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
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lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths);
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if (lapPressed == true) {
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if (lapBuffer[1]) {
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lv_label_set_text_fmt(
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lapOneText, "#%2d %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->hundredths);
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}
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if (lapBuffer[0]) {
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lv_label_set_text_fmt(
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lapTwoText, "#%2d %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->hundredths);
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}
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// Reset the bool to avoid setting the text in each cycle until there is a change
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lapPressed = false;
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}
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if (currentEvent == Events::Pause) {
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// Reset the start time
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startTime = 0;
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// Store the current time elapsed in cache
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oldTimeElapsed += timeElapsed;
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currentState = States::Halted;
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
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} else {
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
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}
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break;
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}
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case States::Halted: {
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lv_label_set_text(txtPlayPause, Symbols::play);
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lv_label_set_text(txtStopLap, Symbols::stop);
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if (currentEvent == Events::Play) {
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startTime = xTaskGetTickCount();
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currentState = States::Running;
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}
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if (currentEvent == Events::Stop) {
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currentState = States::Init;
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oldTimeElapsed = 0;
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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}
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break;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
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lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths);
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}
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return running;
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}
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void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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if (currentState == States::Init) {
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currentEvent = Events::Play;
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} else {
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// Simple Toggle for play/pause
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currentEvent = (currentEvent == Events::Play ? Events::Pause : Events::Play);
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}
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if (event != LV_EVENT_PRESSED) {
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return;
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}
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if (currentState == States::Init) {
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start();
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} else if (currentState == States::Running) {
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pause();
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} else if (currentState == States::Halted) {
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start();
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}
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}
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void StopWatch::stopLapBtnEventHandler(lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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// If running, then this button is used to save laps
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if (currentState == States::Running) {
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lapBuffer.addLaps(currentTimeSeparated);
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lapNr++;
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lapPressed = true;
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} else if (currentState == States::Halted) {
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currentEvent = Events::Stop;
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} else {
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// Not possible to reach here. Do nothing.
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if (event != LV_EVENT_PRESSED) {
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return;
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}
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// If running, then this button is used to save laps
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if (currentState == States::Running) {
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lapBuffer.addLaps(currentTimeSeparated);
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lapNr++;
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if (lapBuffer[1]) {
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lv_label_set_text_fmt(
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lapOneText, "#%2d %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->hundredths);
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}
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if (lapBuffer[0]) {
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lv_label_set_text_fmt(lapTwoText, "#%2d %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->hundredths);
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}
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} else if (currentState == States::Halted) {
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reset();
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}
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}
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bool StopWatch::OnButtonPushed() {
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if (currentState == States::Running) {
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pause();
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} else {
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running = false;
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}
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return true;
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}
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@ -8,13 +8,12 @@
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#include "portmacro_cmsis.h"
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#include <array>
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#include "systemtask/SystemTask.h"
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namespace Pinetime::Applications::Screens {
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enum class States { Init, Running, Halted };
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enum class Events { Play, Pause, Stop };
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struct TimeSeparated_t {
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int mins;
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int secs;
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@ -63,23 +62,28 @@ namespace Pinetime::Applications::Screens {
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class StopWatch : public Screen {
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public:
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StopWatch(DisplayApp* app);
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StopWatch(DisplayApp* app, System::SystemTask& systemTask);
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~StopWatch() override;
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bool Refresh() override;
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void playPauseBtnEventHandler(lv_event_t event);
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void stopLapBtnEventHandler(lv_event_t event);
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bool OnButtonPushed() override;
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void reset();
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void start();
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void pause();
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private:
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Pinetime::System::SystemTask& systemTask;
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TickType_t timeElapsed;
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bool running;
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States currentState;
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Events currentEvent;
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TickType_t startTime;
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TickType_t oldTimeElapsed;
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TimeSeparated_t currentTimeSeparated; // Holds Mins, Secs, millisecs
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LapTextBuffer_t<2> lapBuffer;
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int lapNr;
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bool lapPressed;
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int lapNr = 0;
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lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
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lv_obj_t *lapOneText, *lapTwoText;
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};
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