Flashlight default to max brightness and code cleanup
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2b2aefcf6a
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61c2d8dbc7
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@ -5,9 +5,11 @@
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using namespace Pinetime::Applications::Screens;
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namespace {
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void event_handler(lv_obj_t* obj, lv_event_t event) {
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auto* screen = static_cast<FlashLight*>(obj->user_data);
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screen->OnClickEvent(obj, event);
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void EventHandler(lv_obj_t* obj, lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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auto* screen = static_cast<FlashLight*>(obj->user_data);
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screen->Toggle();
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}
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}
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}
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@ -16,7 +18,7 @@ FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
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Controllers::BrightnessController& brightnessController)
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: Screen(app), systemTask {systemTask}, brightnessController {brightnessController} {
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brightnessLevel = brightnessController.Level();
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brightnessController.Set(brightnessLevel);
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flashLight = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
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@ -43,7 +45,7 @@ FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
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lv_label_set_text_static(backgroundAction, "");
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lv_obj_set_click(backgroundAction, true);
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backgroundAction->user_data = this;
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lv_obj_set_event_cb(backgroundAction, event_handler);
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lv_obj_set_event_cb(backgroundAction, EventHandler);
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systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
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}
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@ -89,11 +91,9 @@ void FlashLight::SetIndicators() {
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}
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}
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void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) {
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if (obj == backgroundAction && event == LV_EVENT_CLICKED) {
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isOn = !isOn;
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SetColors();
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}
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void FlashLight::Toggle() {
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isOn = !isOn;
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SetColors();
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}
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bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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@ -17,7 +17,7 @@ namespace Pinetime {
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~FlashLight() override;
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bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
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void OnClickEvent(lv_obj_t* obj, lv_event_t event);
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void Toggle();
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private:
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void SetIndicators();
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@ -26,7 +26,7 @@ namespace Pinetime {
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Pinetime::System::SystemTask& systemTask;
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Controllers::BrightnessController& brightnessController;
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Controllers::BrightnessController::Levels brightnessLevel;
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Controllers::BrightnessController::Levels brightnessLevel = Controllers::BrightnessController::Levels::High;
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lv_obj_t* flashLight;
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lv_obj_t* backgroundAction;
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