Update Paddle.cpp
fix uppercase
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020840e04f
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@ -134,39 +134,37 @@ Paddle::~Paddle() {
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}
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}
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bool Paddle::Refresh() {
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bool Paddle::Refresh() {
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if((counter++ % 5) == 0){
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if((counter++ % 5) == 0){
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counter = 0;
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counter = 0;
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BallX += dx;
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ballX += dx;
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BallY += dy;
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ballY += dy;
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lv_obj_set_pos(ball_image, BallX, BallY);
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lv_obj_set_pos(ball_image, ballX, ballY);
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//checks if it has touched the sides (floor and ceiling)
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//checks if it has touched the sides (floor and ceiling)
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if(BallY <= 0 || BallY >= 215){
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if(ballY <= 0 || ballY >= 215){
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dy *= -1;
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dy *= -1;
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}
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}
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//checks if it has touched the side (left side)
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//checks if it has touched the side (left side)
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if(BallX >= 215){
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if(ballX >= 215){
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dx *= -1;
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dx *= -1;
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}
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}
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//checks if it is in the position of the paddle
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//checks if it is in the position of the paddle
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if(BallY <= (PaddleBottomY + 16) && BallY >= (PaddleTopY - 8)){
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if(ballY <= (paddleBottomY + 16) && ballY >= (paddleTopY - 8)){
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if(BallX >= 0 && BallX < 4){
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if(ballX >= 0 && ballX < 4){
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lv_obj_set_pos(ball_image, 5, BallY);
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lv_obj_set_pos(ball_image, 5, ballY);
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dx *= -1;
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dx *= -1;
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score++;
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score++;
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}
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}
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}
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}
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//checks if it has gone behind the paddle
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//checks if it has gone behind the paddle
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else if(BallX <= -40){
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else if(ballX <= -40){
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BallX = 107;
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ballX = 107;
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BallY = 107;
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ballY = 107;
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score = 0;
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score = 0;
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}
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}
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sprintf(scoreStr, "%d", score);
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sprintf(scoreStr, "%d", score);
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@ -185,10 +183,9 @@ bool Paddle::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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}
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}
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bool Paddle::OnTouchEvent(uint16_t x, uint16_t y) {
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bool Paddle::OnTouchEvent(uint16_t x, uint16_t y) {
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lv_obj_set_pos(paddle_image, 0, y - 30); // sets the center paddle pos. (30px offset) with the the y_coordinate of the finger and defaults the x_coordinate to 0
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lv_obj_set_pos(paddle_image, 0, y - 30); // sets the center paddle pos. (30px offset) with the the y_coordinate of the finger and defaults the x_coordinate to 0
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PaddleTopY = y - 30; // refreshes the upper extreme of the paddle
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paddleTopY = y - 30; // refreshes the upper extreme of the paddle
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PaddleBottomY = y + 30; // refreshes the lower extreme of the paddle
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paddleBottomY = y + 30; // refreshes the lower extreme of the paddle
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return true;
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return true;
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}
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}
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