weather: Pad forecast temperatures
This ensures temperatures are correctly aligned with one another
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1857b02efa
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@ -74,38 +74,32 @@ Weather::Weather(Controllers::Settings& settingsController, Controllers::SimpleW
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// LV_TABLE_PART_CELL1: Default table style
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lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, Colors::lightGray);
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lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL1, LV_STATE_DEFAULT, 6);
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// LV_TABLE_PART_CELL2: Condition icon
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lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_text_font(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, &fontawesome_weathericons);
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lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL2, LV_STATE_DEFAULT, 6);
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// LV_TABLE_PART_CELL3: Freezing
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lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL3, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL3, LV_STATE_DEFAULT, Colors::blue);
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lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL3, LV_STATE_DEFAULT, 6);
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// LV_TABLE_PART_CELL4: Ice
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lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL4, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL4, LV_STATE_DEFAULT, LV_COLOR_CYAN);
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lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL4, LV_STATE_DEFAULT, 6);
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// LV_TABLE_PART_CELL5: Normal
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lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL5, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL5, LV_STATE_DEFAULT, Colors::orange);
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lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL5, LV_STATE_DEFAULT, 6);
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// LV_TABLE_PART_CELL6: Hot
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lv_obj_set_style_local_border_color(forecast, LV_TABLE_PART_CELL6, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(forecast, LV_TABLE_PART_CELL6, LV_STATE_DEFAULT, Colors::deepOrange);
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lv_obj_set_style_local_pad_right(forecast, LV_TABLE_PART_CELL6, LV_STATE_DEFAULT, 6);
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lv_obj_align(forecast, nullptr, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
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lv_table_set_col_width(forecast, i, 48);
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lv_table_set_cell_type(forecast, 1, i, LV_TABLE_PART_CELL2);
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lv_table_set_cell_align(forecast, 0, i, LV_LABEL_ALIGN_RIGHT);
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lv_table_set_cell_align(forecast, 1, i, LV_LABEL_ALIGN_RIGHT);
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lv_table_set_cell_align(forecast, 2, i, LV_LABEL_ALIGN_RIGHT);
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lv_table_set_cell_align(forecast, 3, i, LV_LABEL_ALIGN_RIGHT);
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lv_table_set_cell_align(forecast, 0, i, LV_LABEL_ALIGN_CENTER);
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lv_table_set_cell_align(forecast, 1, i, LV_LABEL_ALIGN_CENTER);
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lv_table_set_cell_align(forecast, 2, i, LV_LABEL_ALIGN_CENTER);
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lv_table_set_cell_align(forecast, 3, i, LV_LABEL_ALIGN_CENTER);
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}
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taskRefresh = lv_task_create(RefreshTaskCallback, 1000, LV_TASK_PRIO_MID, this);
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@ -175,8 +169,19 @@ void Weather::Refresh() {
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const char* dayOfWeek = Controllers::DateTime::DayOfWeekShortToStringLow(static_cast<Controllers::DateTime::Days>(wday));
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lv_table_set_cell_value(forecast, 0, i, dayOfWeek);
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lv_table_set_cell_value(forecast, 1, i, Symbols::GetSymbol(optCurrentForecast->days[i].iconId));
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lv_table_set_cell_value_fmt(forecast, 2, i, "%d", maxTemp);
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lv_table_set_cell_value_fmt(forecast, 3, i, "%d", minTemp);
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// Pad cells based on the largest number of digits on each column
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char maxPadding[3] = " ";
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char minPadding[3] = " ";
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int diff = snprintf(nullptr, 0, "%d", maxTemp) - snprintf(nullptr, 0, "%d", minTemp);
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if (diff <= 0) {
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maxPadding[-diff] = '\0';
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minPadding[0] = '\0';
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} else {
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maxPadding[0] = '\0';
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minPadding[diff] = '\0';
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}
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lv_table_set_cell_value_fmt(forecast, 2, i, "%s%d", maxPadding, maxTemp);
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lv_table_set_cell_value_fmt(forecast, 3, i, "%s%d", minPadding, minTemp);
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}
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} else {
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for (int i = 0; i < Controllers::SimpleWeatherService::MaxNbForecastDays; i++) {
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