Added play/pause button.
This commit is contained in:
parent
ce91e1a7a6
commit
70373e7345
|
@ -1,6 +1,7 @@
|
|||
#include "StopWatch.h"
|
||||
|
||||
#include "Screen.h"
|
||||
#include "Symbols.h"
|
||||
#include "lvgl/lvgl.h"
|
||||
#include "projdefs.h"
|
||||
#include "FreeRTOSConfig.h"
|
||||
|
@ -8,6 +9,8 @@
|
|||
|
||||
#include <tuple>
|
||||
|
||||
using namespace Pinetime::Applications::Screens;
|
||||
|
||||
// Anonymous namespace for local functions
|
||||
namespace {
|
||||
std::tuple<int, int, int> convertTicksToTimeSegments(const TickType_t timeElapsed) {
|
||||
|
@ -31,19 +34,30 @@ namespace {
|
|||
return delta;
|
||||
}
|
||||
}
|
||||
using namespace Pinetime::Applications::Screens;
|
||||
|
||||
static void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
|
||||
StopWatch* stopWatch = static_cast<StopWatch*>(obj->user_data);
|
||||
stopWatch->playPauseBtnEventHandler(event);
|
||||
}
|
||||
|
||||
StopWatch::StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime)
|
||||
: Screen(app), dateTime {dateTime}, running {true}, currentState {States::INIT}, currentEvent {Events::PLAY}, startTime {},
|
||||
timeElapsed {} {
|
||||
: Screen(app), dateTime {dateTime}, running {true}, currentState {States::INIT}, currentEvent {Events::STOP}, startTime {},
|
||||
oldTimeElapsed {} {
|
||||
|
||||
time = lv_label_create(lv_scr_act(), nullptr);
|
||||
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
|
||||
lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 0);
|
||||
lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -50);
|
||||
|
||||
msecTime = lv_label_create(lv_scr_act(), nullptr);
|
||||
lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
|
||||
lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 115, 60);
|
||||
lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 113, 0);
|
||||
|
||||
btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
|
||||
btnPlayPause->user_data = this;
|
||||
lv_obj_set_event_cb(btnPlayPause, play_pause_event_handler);
|
||||
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
|
||||
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
|
||||
lv_label_set_text(txtPlayPause, Symbols::play);
|
||||
}
|
||||
|
||||
StopWatch::~StopWatch() {
|
||||
|
@ -66,14 +80,30 @@ bool StopWatch::Refresh() {
|
|||
break;
|
||||
}
|
||||
case States::RUNNING: {
|
||||
auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
|
||||
auto timeSeparated = convertTicksToTimeSegments(timeElapsed);
|
||||
lv_label_set_text(txtPlayPause, Symbols::pause);
|
||||
|
||||
const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
|
||||
const auto timeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
|
||||
|
||||
lv_label_set_text_fmt(time, "%02d:%02d", std::get<0>(timeSeparated), std::get<1>(timeSeparated));
|
||||
lv_label_set_text_fmt(msecTime, "%02d", std::get<2>(timeSeparated));
|
||||
|
||||
if (currentEvent == Events::PAUSE) {
|
||||
// Reset the start time
|
||||
startTime = 0;
|
||||
// Store the current time elapsed in cache
|
||||
oldTimeElapsed += timeElapsed;
|
||||
currentState = States::HALTED;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case States::HALTED: {
|
||||
lv_label_set_text(txtPlayPause, Symbols::play);
|
||||
|
||||
if (currentEvent == Events::PLAY) {
|
||||
startTime = xTaskGetTickCount();
|
||||
currentState = States::RUNNING;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -86,5 +116,19 @@ bool StopWatch::OnButtonPushed() {
|
|||
}
|
||||
|
||||
bool StopWatch::OnTouchEvent(uint16_t x, uint16_t y) {
|
||||
if (y < 60) {
|
||||
playPauseBtnEventHandler(LV_EVENT_CLICKED);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
|
||||
if (event == LV_EVENT_CLICKED) {
|
||||
if (currentState == States::INIT) {
|
||||
currentEvent = Events::PLAY;
|
||||
} else {
|
||||
// Simple Toggle for play/pause
|
||||
currentEvent = (currentEvent == Events::PLAY ? Events::PAUSE : Events::PLAY);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,6 +20,8 @@ namespace Pinetime::Applications::Screens {
|
|||
bool Refresh() override;
|
||||
bool OnButtonPushed() override;
|
||||
bool OnTouchEvent(uint16_t x, uint16_t y) override;
|
||||
void playPauseBtnEventHandler(lv_event_t event);
|
||||
|
||||
|
||||
private:
|
||||
const Pinetime::Controllers::DateTime& dateTime;
|
||||
|
@ -27,7 +29,7 @@ namespace Pinetime::Applications::Screens {
|
|||
States currentState;
|
||||
Events currentEvent;
|
||||
TickType_t startTime;
|
||||
TickType_t timeElapsed;
|
||||
lv_obj_t *time, *msecTime;
|
||||
TickType_t oldTimeElapsed;
|
||||
lv_obj_t *time, *msecTime, *btnPlayPause, *btnStop, *txtPlayPause, *txtStop;
|
||||
};
|
||||
}
|
Loading…
Reference in a new issue