shakewake: Switch to more generic timekeeping
Could be used for other motion-based algorithms in the future.
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2 changed files with 10 additions and 7 deletions
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@ -1,6 +1,5 @@
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#include "components/motion/MotionController.h"
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#include <FreeRTOS.h>
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#include <task.h>
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using namespace Pinetime::Controllers;
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@ -14,6 +13,9 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
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service->OnNewMotionValues(x, y, z);
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}
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lastTime = time;
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time = xTaskGetTickCount();
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this->x = x;
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lastY = this->y;
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this->y = y;
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@ -50,10 +52,8 @@ bool MotionController::Should_RaiseWake(bool isSleeping) {
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}
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bool MotionController::ShouldShakeWake(uint16_t thresh) {
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auto diff = xTaskGetTickCount() - lastShakeTime;
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lastShakeTime = xTaskGetTickCount();
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/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastY / 2 - lastZ) / diff * 100;
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastY / 2 - lastZ) / (time - lastTime) * 100;
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//(.2 * speed) + ((1 - .2) * accumulatedSpeed);
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// implemented without floats as .25Alpha
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accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4);
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