Centralize most color definitions (#1258)
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32 changed files with 105 additions and 90 deletions
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@ -2,6 +2,7 @@
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/BatteryIcon.h"
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#include "components/ble/BleController.h"
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#include "displayapp/InfiniTimeTheme.h"
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using namespace Pinetime::Applications::Screens;
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@ -71,7 +72,7 @@ Tile::Tile(uint8_t screenID,
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lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, LV_OPA_50);
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lv_obj_set_style_local_bg_color(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, LV_COLOR_AQUA);
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lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, LV_OPA_50);
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lv_obj_set_style_local_bg_color(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, lv_color_hex(0x111111));
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lv_obj_set_style_local_bg_color(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, Colors::bgDark);
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lv_obj_set_style_local_pad_all(btnm1, LV_BTNMATRIX_PART_BG, LV_STATE_DEFAULT, 0);
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lv_obj_set_style_local_pad_inner(btnm1, LV_BTNMATRIX_PART_BG, LV_STATE_DEFAULT, 10);
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