Inititialize members in class declaration
Also added initializers for previously unintialized members.
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@ -111,16 +111,6 @@ Pinetime::Controllers::MusicService::MusicService(Pinetime::System::SystemTask&
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serviceDefinition[0] = {
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.type = BLE_GATT_SVC_TYPE_PRIMARY, .uuid = &msUuid.u, .characteristics = characteristicDefinition};
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serviceDefinition[1] = {0};
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artistName = "Waiting for";
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albumName = "";
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trackName = "track information..";
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playing = false;
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repeat = false;
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shuffle = false;
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playbackSpeed = 1.0f;
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trackProgress = 0;
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trackLength = 0;
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}
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void Pinetime::Controllers::MusicService::Init() {
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@ -69,23 +69,23 @@ namespace Pinetime {
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struct ble_gatt_chr_def characteristicDefinition[14];
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struct ble_gatt_svc_def serviceDefinition[2];
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uint16_t eventHandle;
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uint16_t eventHandle {};
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std::string artistName;
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std::string albumName;
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std::string trackName;
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std::string artistName {"Waiting for"};
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std::string albumName {};
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std::string trackName {"track information.."};
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bool playing;
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bool playing {false};
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int trackProgress;
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int trackLength;
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int trackNumber;
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int tracksTotal;
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int trackProgress {0};
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int trackLength {0};
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int trackNumber {};
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int tracksTotal {};
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float playbackSpeed;
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float playbackSpeed {1.0f};
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bool repeat;
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bool shuffle;
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bool repeat {false};
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bool shuffle {false};
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Pinetime::System::SystemTask& m_system;
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};
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