Raise calibration timeout to 7.5 seconds
Added button toggle state for cleaner user interaction
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5c13200238
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@ -50,6 +50,7 @@ SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
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// lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
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lv_obj_set_height(calButton, 80);
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lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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lv_btn_set_checkable(calButton, true);
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calLabel = lv_label_create(calButton, NULL);
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lv_label_set_text(calLabel, "Calibrate");
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}
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@ -65,12 +66,13 @@ SettingShakeThreshold::~SettingShakeThreshold() {
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void SettingShakeThreshold::Refresh() {
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taskCount++; // 100ms Update time so finish @100
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if ((motionController.currentShakeSpeed() - 200) > lv_arc_get_value(positionArc)) {
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taskCount++; // 100ms Per update
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if ((motionController.currentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
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lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 200);
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}
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if (taskCount >= 50) {
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lv_label_set_text(calLabel, "Calibrate");
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if (taskCount >= 75) {
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lv_btn_set_state(calButton,LV_STATE_DEFAULT);
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lv_event_send(calButton,LV_EVENT_VALUE_CHANGED,NULL);
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taskCount = 0;
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lv_task_del(refreshTask);
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}
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@ -79,27 +81,25 @@ void SettingShakeThreshold::Refresh() {
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void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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switch (event) {
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case LV_EVENT_PRESSED: {
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case LV_EVENT_VALUE_CHANGED: {
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if (object == positionArc) {
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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break;
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}
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if (object == calButton) {
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if (taskCount == 0) {
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if (lv_btn_get_state(calButton) == LV_BTN_STATE_CHECKED_RELEASED) {
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lv_arc_set_value(positionArc, 0);
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refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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lv_label_set_text(calLabel, "Shake!!!");
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} else {
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} else if (lv_btn_get_state(calButton) == LV_BTN_STATE_RELEASED) {
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lv_task_del(refreshTask);
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taskCount = 0;
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lv_label_set_text(calLabel, "Calibrate");
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}
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break;
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}
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break;
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}
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case LV_EVENT_VALUE_CHANGED: {
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if (object == positionArc) {
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settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
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}
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break;
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}
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}
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}
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