Raise calibration timeout to 7.5 seconds
Added button toggle state for cleaner user interaction
This commit is contained in:
parent
5c13200238
commit
8f38bd911b
|
@ -50,6 +50,7 @@ SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
|
||||||
// lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
|
// lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
|
||||||
lv_obj_set_height(calButton, 80);
|
lv_obj_set_height(calButton, 80);
|
||||||
lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
|
lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
|
||||||
|
lv_btn_set_checkable(calButton, true);
|
||||||
calLabel = lv_label_create(calButton, NULL);
|
calLabel = lv_label_create(calButton, NULL);
|
||||||
lv_label_set_text(calLabel, "Calibrate");
|
lv_label_set_text(calLabel, "Calibrate");
|
||||||
}
|
}
|
||||||
|
@ -65,12 +66,13 @@ SettingShakeThreshold::~SettingShakeThreshold() {
|
||||||
|
|
||||||
void SettingShakeThreshold::Refresh() {
|
void SettingShakeThreshold::Refresh() {
|
||||||
|
|
||||||
taskCount++; // 100ms Update time so finish @100
|
taskCount++; // 100ms Per update
|
||||||
if ((motionController.currentShakeSpeed() - 200) > lv_arc_get_value(positionArc)) {
|
if ((motionController.currentShakeSpeed() - 300) > lv_arc_get_value(positionArc)) {
|
||||||
lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 200);
|
lv_arc_set_value(positionArc, (int16_t) motionController.currentShakeSpeed() - 200);
|
||||||
}
|
}
|
||||||
if (taskCount >= 50) {
|
if (taskCount >= 75) {
|
||||||
lv_label_set_text(calLabel, "Calibrate");
|
lv_btn_set_state(calButton,LV_STATE_DEFAULT);
|
||||||
|
lv_event_send(calButton,LV_EVENT_VALUE_CHANGED,NULL);
|
||||||
taskCount = 0;
|
taskCount = 0;
|
||||||
lv_task_del(refreshTask);
|
lv_task_del(refreshTask);
|
||||||
}
|
}
|
||||||
|
@ -79,27 +81,25 @@ void SettingShakeThreshold::Refresh() {
|
||||||
void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
|
void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
|
||||||
|
|
||||||
switch (event) {
|
switch (event) {
|
||||||
case LV_EVENT_PRESSED: {
|
case LV_EVENT_VALUE_CHANGED: {
|
||||||
|
if (object == positionArc) {
|
||||||
|
settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
|
||||||
|
break;
|
||||||
|
}
|
||||||
if (object == calButton) {
|
if (object == calButton) {
|
||||||
if (taskCount == 0) {
|
if (lv_btn_get_state(calButton) == LV_BTN_STATE_CHECKED_RELEASED) {
|
||||||
lv_arc_set_value(positionArc, 0);
|
lv_arc_set_value(positionArc, 0);
|
||||||
refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
|
refreshTask = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
|
||||||
lv_label_set_text(calLabel, "Shake!!!");
|
lv_label_set_text(calLabel, "Shake!!!");
|
||||||
} else {
|
|
||||||
|
} else if (lv_btn_get_state(calButton) == LV_BTN_STATE_RELEASED) {
|
||||||
|
|
||||||
lv_task_del(refreshTask);
|
lv_task_del(refreshTask);
|
||||||
taskCount = 0;
|
taskCount = 0;
|
||||||
lv_label_set_text(calLabel, "Calibrate");
|
lv_label_set_text(calLabel, "Calibrate");
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case LV_EVENT_VALUE_CHANGED: {
|
|
||||||
if (object == positionArc) {
|
|
||||||
settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue