Implement SettingWatchFace list

This commit is contained in:
Diego Miguel 2022-03-06 13:32:06 +01:00
parent b561e7f3d0
commit a3bfbb5e08
4 changed files with 55 additions and 62 deletions

View file

@ -133,6 +133,14 @@ namespace Pinetime {
return settingsMenu; return settingsMenu;
}; };
void SetWatchfacesMenu(uint8_t menu) {
watchFacesMenu = menu;
};
uint8_t GetWatchfacesMenu() const {
return watchFacesMenu;
};
void SetClockType(ClockType clocktype) { void SetClockType(ClockType clocktype) {
if (clocktype != settings.clockType) { if (clocktype != settings.clockType) {
settingsChanged = true; settingsChanged = true;
@ -262,6 +270,7 @@ namespace Pinetime {
uint8_t appMenu = 0; uint8_t appMenu = 0;
uint8_t settingsMenu = 0; uint8_t settingsMenu = 0;
uint8_t watchFacesMenu = 0;
/* ble state is intentionally not saved with the other watch settings and initialized /* ble state is intentionally not saved with the other watch settings and initialized
* to off (false) on every boot because we always want ble to be enabled on startup * to off (false) on every boot because we always want ble to be enabled on startup
*/ */

View file

@ -43,10 +43,10 @@ Clock::Clock(DisplayApp* app,
case 2: case 2:
return WatchFacePineTimeStyleScreen(); return WatchFacePineTimeStyleScreen();
break; break;
// case 3:
// return WatchFaceTerminalScreen();
// break;
case 3: case 3:
return WatchFaceTerminalScreen();
break;
case 4:
return WatchFaceInfineatScreen(); return WatchFaceInfineatScreen();
break; break;
} }

View file

@ -1,59 +1,31 @@
#include "displayapp/screens/settings/SettingWatchFace.h" #include "displayapp/screens/settings/SettingWatchFace.h"
#include <lvgl/lvgl.h> #include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h" #include "displayapp/DisplayApp.h"
#include "displayapp/screens/CheckboxList.h"
#include "displayapp/screens/Screen.h" #include "displayapp/screens/Screen.h"
#include "displayapp/screens/Styles.h" #include "displayapp/screens/Styles.h"
#include "displayapp/screens/Symbols.h" #include "displayapp/screens/Symbols.h"
#include "components/settings/Settings.h"
using namespace Pinetime::Applications::Screens; using namespace Pinetime::Applications::Screens;
namespace { constexpr const char* SettingWatchFace::title;
void event_handler(lv_obj_t* obj, lv_event_t event) { constexpr const char* SettingWatchFace::symbol;
auto* screen = static_cast<SettingWatchFace*>(obj->user_data);
screen->UpdateSelected(obj, event);
}
}
constexpr std::array<const char*, 4> SettingWatchFace::options;
SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController) SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
: Screen(app), settingsController {settingsController} { : Screen(app),
settingsController {settingsController},
lv_obj_t* container1 = lv_cont_create(lv_scr_act(), nullptr); screens {app,
settingsController.GetWatchfacesMenu(),
// lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x111111)); {
lv_obj_set_style_local_bg_opa(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP); [this]() -> std::unique_ptr<Screen> {
lv_obj_set_style_local_pad_all(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 10); return CreateScreen1();
lv_obj_set_style_local_pad_inner(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 5); },
lv_obj_set_style_local_border_width(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 0); [this]() -> std::unique_ptr<Screen> {
return CreateScreen2();
lv_obj_set_pos(container1, 10, 60);
lv_obj_set_width(container1, LV_HOR_RES - 20);
lv_obj_set_height(container1, LV_VER_RES - 50);
lv_cont_set_layout(container1, LV_LAYOUT_COLUMN_LEFT);
lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(title, "Watch face");
lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 10, 15);
lv_obj_t* icon = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
lv_label_set_text_static(icon, Symbols::home);
lv_label_set_align(icon, LV_LABEL_ALIGN_CENTER);
lv_obj_align(icon, title, LV_ALIGN_OUT_LEFT_MID, -10, 0);
for (unsigned int i = 0; i < options.size(); i++) {
cbOption[i] = lv_checkbox_create(container1, nullptr);
lv_checkbox_set_text(cbOption[i], options[i]);
cbOption[i]->user_data = this;
lv_obj_set_event_cb(cbOption[i], event_handler);
SetRadioButtonStyle(cbOption[i]);
if (settingsController.GetClockFace() == i) {
lv_checkbox_set_checked(cbOption[i], true);
}
} }
},
Screens::ScreenListModes::UpDown} {
} }
SettingWatchFace::~SettingWatchFace() { SettingWatchFace::~SettingWatchFace() {
@ -61,15 +33,22 @@ SettingWatchFace::~SettingWatchFace() {
settingsController.SaveSettings(); settingsController.SaveSettings();
} }
void SettingWatchFace::UpdateSelected(lv_obj_t* object, lv_event_t event) { bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
if (event == LV_EVENT_VALUE_CHANGED) { return screens.OnTouchEvent(event);
for (unsigned int i = 0; i < options.size(); i++) {
if (object == cbOption[i]) {
lv_checkbox_set_checked(cbOption[i], true);
settingsController.SetClockFace(i);
} else {
lv_checkbox_set_checked(cbOption[i], false);
}
} }
std::unique_ptr<Screen> SettingWatchFace::CreateScreen1() {
std::array<const char*, 4> watchfaces {" Digital face", " Analog face", " PineTimeStyle", " Terminal"};
return std::make_unique<Screens::CheckboxList>(0, 2, app, settingsController, title,
symbol, &Controllers::Settings::SetClockFace,
&Controllers::Settings::GetClockFace,
watchfaces);
} }
std::unique_ptr<Screen> SettingWatchFace::CreateScreen2() {
std::array<const char*, 4> watchfaces {" Infineat face", "", "", ""};
return std::make_unique<Screens::CheckboxList>(1, 2, app, settingsController, title,
symbol, &Controllers::Settings::SetClockFace,
&Controllers::Settings::GetClockFace,
watchfaces);
} }

View file

@ -4,8 +4,10 @@
#include <cstdint> #include <cstdint>
#include <lvgl/lvgl.h> #include <lvgl/lvgl.h>
#include "displayapp/screens/ScreenList.h"
#include "components/settings/Settings.h" #include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h" #include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
namespace Pinetime { namespace Pinetime {
@ -17,13 +19,16 @@ namespace Pinetime {
SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
~SettingWatchFace() override; ~SettingWatchFace() override;
void UpdateSelected(lv_obj_t* object, lv_event_t event); bool OnTouchEvent(TouchEvents event) override;
private: private:
static constexpr std::array<const char*, 4> options = {" Digital face", " Analog face", " PineTimeStyle", " Terminal"};
Controllers::Settings& settingsController; Controllers::Settings& settingsController;
ScreenList<2> screens;
lv_obj_t* cbOption[options.size()]; static constexpr const char* title = "Watch face";
static constexpr const char* symbol = Symbols::home;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
}; };
} }
} }