Alarm: Change checkable button for a switch
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@ -9,5 +9,6 @@
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- Top bar takes at least 20px + padding
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- Top bar right icons move 8px to the left when using a page indicator
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- A black background helps to hide the screen border, allowing the UI to look less cramped when utilizing the entire display area.
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- A switch should be twice as wide as it is tall.
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![example layouts](./ui/example.png)
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@ -199,17 +199,16 @@ static void basic_init(void) {
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style_init_reset(&style_sw_bg);
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lv_style_set_bg_opa(&style_sw_bg, LV_STATE_DEFAULT, LV_OPA_COVER);
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lv_style_set_bg_color(&style_sw_bg, LV_STATE_DEFAULT, LV_PINETIME_LIGHT_GRAY);
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lv_style_set_bg_color(&style_sw_bg, LV_STATE_DEFAULT, LV_PINETIME_BLUE);
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lv_style_set_radius(&style_sw_bg, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
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lv_style_set_value_color(&style_sw_bg, LV_STATE_DEFAULT, LV_PINETIME_BLUE);
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style_init_reset(&style_sw_indic);
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lv_style_set_bg_opa(&style_sw_indic, LV_STATE_DEFAULT, LV_OPA_COVER);
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lv_style_set_bg_color(&style_sw_indic, LV_STATE_DEFAULT, LV_PINETIME_GREEN);
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lv_style_set_bg_color(&style_sw_indic, LV_STATE_DEFAULT, LV_COLOR_GREEN);
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style_init_reset(&style_sw_knob);
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lv_style_set_bg_opa(&style_sw_knob, LV_STATE_DEFAULT, LV_OPA_COVER);
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lv_style_set_bg_color(&style_sw_knob, LV_STATE_DEFAULT, LV_PINETIME_WHITE);
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lv_style_set_bg_color(&style_sw_knob, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_style_set_radius(&style_sw_knob, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
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lv_style_set_pad_top(&style_sw_knob, LV_STATE_DEFAULT, -4);
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lv_style_set_pad_bottom(&style_sw_knob, LV_STATE_DEFAULT, -4);
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@ -23,7 +23,7 @@ extern "C" {
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#define LV_PINETIME_LIGHT lv_color_hex(0xf3f8fe)
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#define LV_PINETIME_GRAY lv_color_hex(0x8a8a8a)
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#define LV_PINETIME_LIGHT_GRAY lv_color_hex(0xc4c4c4)
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#define LV_PINETIME_BLUE lv_color_hex(0x2f3243) // 006fb6
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#define LV_PINETIME_BLUE lv_color_hex(0x2f3540)
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#define LV_PINETIME_GREEN lv_color_hex(0x4cb242)
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#define LV_PINETIME_RED lv_color_hex(0xd51732)
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@ -28,7 +28,7 @@ static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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}
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Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController, Pinetime::Controllers::Settings& settingsController)
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: Screen(app), running {true}, alarmController {alarmController}, settingsController {settingsController} {
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: Screen(app), alarmController {alarmController}, settingsController {settingsController} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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@ -79,13 +79,15 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController, Pin
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txtMinDown = lv_label_create(btnMinutesDown, nullptr);
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lv_label_set_text_static(txtMinDown, "-");
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btnEnable = lv_btn_create(lv_scr_act(), nullptr);
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btnEnable->user_data = this;
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lv_obj_set_event_cb(btnEnable, btnEventHandler);
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lv_obj_set_size(btnEnable, 115, 50);
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lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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txtEnable = lv_label_create(btnEnable, nullptr);
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SetEnableButtonState();
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btnStop = lv_btn_create(lv_scr_act(), nullptr);
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btnStop->user_data = this;
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lv_obj_set_event_cb(btnStop, btnEventHandler);
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lv_obj_set_size(btnStop, 120, 50);
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lv_obj_align(btnStop, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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lv_obj_set_style_local_bg_color(btnStop, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
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txtStop = lv_label_create(btnStop, nullptr);
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lv_label_set_text_static(txtStop, Symbols::stop);
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lv_obj_set_hidden(btnStop, true);
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btnRecur = lv_btn_create(lv_scr_act(), nullptr);
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btnRecur->user_data = this;
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@ -103,6 +105,13 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController, Pin
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txtInfo = lv_label_create(btnInfo, nullptr);
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lv_label_set_text_static(txtInfo, "i");
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enableSwitch = lv_switch_create(lv_scr_act(), nullptr);
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enableSwitch->user_data = this;
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lv_obj_set_event_cb(enableSwitch, btnEventHandler);
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lv_obj_set_size(enableSwitch, 100, 50);
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// Align to the center of 115px from edge
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lv_obj_align(enableSwitch, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 7, 0);
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UpdateAlarmTime();
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}
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@ -113,15 +122,12 @@ Alarm::~Alarm() {
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void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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using Pinetime::Controllers::AlarmController;
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if (event == LV_EVENT_CLICKED) {
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if (obj == btnEnable) {
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if (obj == btnStop) {
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if (alarmController.State() == AlarmController::AlarmState::Alerting) {
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alarmController.StopAlerting();
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} else if (alarmController.State() == AlarmController::AlarmState::Set) {
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alarmController.DisableAlarm();
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} else {
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alarmController.ScheduleAlarm();
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}
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SetEnableButtonState();
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SetSwitchState(LV_ANIM_OFF);
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StopAlerting();
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return;
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}
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if (obj == btnInfo) {
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@ -132,11 +138,19 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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HideInfo();
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return;
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}
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if (obj == enableSwitch) {
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if (lv_switch_get_state(enableSwitch)) {
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alarmController.ScheduleAlarm();
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} else {
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alarmController.DisableAlarm();
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}
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return;
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}
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// If any other button was pressed, disable the alarm
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// this is to make it clear that the alarm won't be set until it is turned back on
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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alarmController.DisableAlarm();
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SetEnableButtonState();
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lv_switch_off(enableSwitch, LV_ANIM_ON);
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}
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if (obj == btnMinutesUp) {
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if (alarmMinutes >= 59) {
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@ -215,22 +229,27 @@ void Alarm::UpdateAlarmTime() {
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}
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void Alarm::SetAlerting() {
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SetEnableButtonState();
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lv_obj_set_hidden(enableSwitch, true);
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lv_obj_set_hidden(btnRecur, true);
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lv_obj_set_hidden(btnStop, false);
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}
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void Alarm::SetEnableButtonState() {
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void Alarm::StopAlerting() {
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lv_obj_set_hidden(enableSwitch, false);
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lv_obj_set_hidden(btnRecur, false);
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lv_obj_set_hidden(btnStop, true);
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}
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void Alarm::SetSwitchState(lv_anim_enable_t anim) {
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switch (alarmController.State()) {
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case AlarmController::AlarmState::Set:
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lv_label_set_text(txtEnable, "ON");
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lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
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lv_switch_on(enableSwitch, anim);
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break;
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case AlarmController::AlarmState::Not_Set:
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lv_label_set_text(txtEnable, "OFF");
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lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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lv_switch_off(enableSwitch, anim);
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break;
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default:
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break;
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case AlarmController::AlarmState::Alerting:
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lv_label_set_text(txtEnable, Symbols::stop);
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lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
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}
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}
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@ -34,21 +34,21 @@ namespace Pinetime {
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bool OnButtonPushed() override;
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private:
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bool running;
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uint8_t alarmHours;
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uint8_t alarmMinutes;
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Controllers::AlarmController& alarmController;
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Controllers::Settings& settingsController;
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lv_obj_t *time, *lblampm, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp,
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*txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo;
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lv_obj_t *time, *lblampm, *btnStop, *txtStop, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp,
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*txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo, *enableSwitch;
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lv_obj_t* txtMessage = nullptr;
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lv_obj_t* btnMessage = nullptr;
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enum class EnableButtonState { On, Off, Alerting };
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void SetEnableButtonState();
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void SetRecurButtonState();
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void SetSwitchState(lv_anim_enable_t anim);
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void SetAlarm();
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void StopAlerting();
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void ShowInfo();
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void HideInfo();
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void ToggleRecurrence();
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