Revised documentation
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# Navigation Service
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## Introduction
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The navigation ble service provides 4 characteristics to allow the the watch to display navigation instructions from a companion application. This service is intended to be used when performing some outdoor activities, for example running or cycling.
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The navigation ble service provides 4 characteristics to allow the watch to display navigation instructions from a companion application. This service is intended to be used when performing some outdoor activities, for example running or cycling.
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The 4 characteristics are:
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flag (string) - Upcoming icon name
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* You can use its embedded JLink SWD programmer/debugger to program and debug your code on the PineTime
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* As it's based on the same SoC than the PineTime, you can program it to actually run the same code as the PineTime.
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This page is about the 2nd point : we will build a stub that will allow us to run the same code you can run on the PineTime. This will allow you to work more easily if you don't have a PineTime dev kit around, if you don't want to modify your dev kit for SWD programming, or if you want to use some feature from the NRF52-DK (like power measurement).
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This page is about the 2nd point. We will build a stub that will allow us to run the same code you can run on the PineTime. This will allow you to work more easily if you don't have a PineTime dev kit around, if you don't want to modify your dev kit for SWD programming, or if you want to use some feature from the NRF52-DK (like power measurement).
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This stub only implements the display, the button and the BLE radio. The other features from the pintime are missing:
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* heart rate sensor
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@ -6,7 +6,7 @@ Download the files **bootloader.bin**, **image-x.y.z.bin** and **pinetime-graphi
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The bootloader reads a boot logo from the external SPI flash memory. The first step consists of flashing a tool in the MCU that will flash the boot logo into this SPI flash memory. This first step is optional but recommended (the bootloader will display garbage on screen for a few second if you don't do it).
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Using your SWD tool, flash **pinetime-graphics-x.y.z.bin** at offset **0x0000**. Reset the MCU and wait for a few seconds until the logo is completely drawn on the display.
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Then, using your SWD tool. Flash those file at specific offset:
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Then, using your SWD tool, flash these file at the following offsets:
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- bootloader.bin : **0x0000**
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- image-x.y.z.bin : **0x8000**
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@ -21,7 +21,7 @@ A destructor is needed to clean up LVGL and restore any changes (for example re-
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App classes can override `bool OnButtonPushed()`, `bool OnTouchEvent(TouchEvents event)` and `bool OnTouchEvent(uint16_t x, uint16_t y)` to implement their own functionality for those events.
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If an app only needs to display some text and do something upon a touch screen button press,
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it does not need to override any of these functions, as LVGL can also handle touch events for you.
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If you have any doubts, you can always look at how the other apps function for examples.
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If you have any doubts, you can always look at how the other apps function for reference.
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### Continuous updating
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If your app needs to be updated continuously, you can do so by overriding the `Refresh()` function in your class
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