Stopwatch: improve variable naming

msec => hundredths
This commit is contained in:
Peetz0r 2021-04-17 23:47:53 +02:00
parent 7caeecc09b
commit b221cc1731
2 changed files with 7 additions and 7 deletions

View file

@ -16,10 +16,10 @@ namespace {
TimeSeparated_t convertTicksToTimeSegments(const TickType_t timeElapsed) {
const int timeElapsedMillis = (static_cast<float>(timeElapsed) / static_cast<float>(configTICK_RATE_HZ)) * 1000;
const int milliSecs = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
const int hundredths = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
const int secs = (timeElapsedMillis / 1000) % 60;
const int mins = (timeElapsedMillis / 1000) / 60;
return TimeSeparated_t {mins, secs, milliSecs};
return TimeSeparated_t {mins, secs, hundredths};
}
TickType_t calculateDelta(const TickType_t startTime, const TickType_t currentTime) {
@ -141,14 +141,14 @@ bool StopWatch::Refresh() {
currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.msecs);
lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths);
if (lapPressed == true) {
if (lapBuffer[1]) {
lv_label_set_text_fmt(lapOneText, "#2%d %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->msecs);
lv_label_set_text_fmt(lapOneText, "#2%d %2d:%02d.%02d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->hundredths);
}
if (lapBuffer[0]) {
lv_label_set_text_fmt(lapTwoText, "#2%d %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->msecs);
lv_label_set_text_fmt(lapTwoText, "#2%d %2d:%02d.%02d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->hundredths);
}
// Reset the bool to avoid setting the text in each cycle until there is a change
lapPressed = false;

View file

@ -18,7 +18,7 @@ namespace Pinetime::Applications::Screens {
struct TimeSeparated_t {
int mins;
int secs;
int msecs;
int hundredths;
};
// A simple buffer to hold the latest two laps
@ -66,7 +66,7 @@ namespace Pinetime::Applications::Screens {
StopWatch(DisplayApp* app);
~StopWatch() override;
bool Refresh() override;
void playPauseBtnEventHandler(lv_event_t event);
void stopLapBtnEventHandler(lv_event_t event);