Implement persistent settings
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parent
2933405158
commit
b49fddd555
2 changed files with 48 additions and 10 deletions
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@ -36,10 +36,13 @@ namespace Pinetime {
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Purple,
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Orange
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};
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enum class PTSGaugeStyle : uint8_t { Full, Half, Numeric };
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struct PineTimeStyle {
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Colors ColorTime = Colors::Teal;
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Colors ColorBar = Colors::Teal;
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Colors ColorBG = Colors::Black;
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PTSGaugeStyle gaugeStyle = PTSGaugeStyle::Full;
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};
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Settings(Pinetime::Controllers::FS& fs);
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@ -94,6 +97,15 @@ namespace Pinetime {
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return settings.PTS.ColorBG;
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};
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void SetPTSGaugeStyle(PTSGaugeStyle gaugeStyle) {
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if (gaugeStyle != settings.PTS.gaugeStyle)
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settingsChanged = true;
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settings.PTS.gaugeStyle = gaugeStyle;
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};
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PTSGaugeStyle GetPTSGaugeStyle() const {
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return settings.PTS.gaugeStyle;
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};
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void SetAppMenu(uint8_t menu) {
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appMenu = menu;
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};
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@ -212,7 +224,7 @@ namespace Pinetime {
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private:
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Pinetime::Controllers::FS& fs;
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static constexpr uint32_t settingsVersion = 0x0003;
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static constexpr uint32_t settingsVersion = 0x0004;
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struct SettingsData {
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uint32_t version = settingsVersion;
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uint32_t stepsGoal = 10000;
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@ -225,6 +237,7 @@ namespace Pinetime {
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ChimesOption chimesOption = ChimesOption::None;
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PineTimeStyle PTS;
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//PineTimeStyle::GaugeStyle gaugeStyle = PineTimeStyle::GaugeStyle::Full;
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std::bitset<4> wakeUpMode {0};
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uint16_t shakeWakeThreshold = 150;
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