Refactor SystemTask state handling for resilience

State transitions now happen immediately where possible
This simplifies state management in general,
and prevents bugs such as the chime issue from occurring in the first place
This commit is contained in:
mark9064 2024-08-22 21:24:04 +01:00 committed by NeroBurner
parent b3756e45fa
commit c3d05901a0
5 changed files with 100 additions and 88 deletions

View file

@ -196,29 +196,11 @@ void SystemTask::Work() {
}
break;
case Messages::DisableSleeping:
GoToRunning();
doNotGoToSleep = true;
break;
case Messages::GoToRunning:
// SPI doesn't go to sleep for always on mode
if (!settingsController.GetAlwaysOnDisplay()) {
spi.Wakeup();
}
// Double Tap needs the touch screen to be in normal mode
if (!settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::DoubleTap)) {
touchPanel.Wakeup();
}
spiNorFlash.Wakeup();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::GoToRunning);
heartRateApp.PushMessage(Pinetime::Applications::HeartRateTask::Messages::WakeUp);
if (bleController.IsRadioEnabled() && !bleController.IsConnected()) {
nimbleController.RestartFastAdv();
}
state = SystemTaskState::Running;
GoToRunning();
break;
case Messages::TouchWakeUp: {
if (touchHandler.ProcessTouchInfo(touchPanel.GetTouchInfo())) {
@ -235,13 +217,7 @@ void SystemTask::Work() {
break;
}
case Messages::GoToSleep:
if (doNotGoToSleep) {
break;
}
state = SystemTaskState::GoingToSleep; // Already set in PushMessage()
NRF_LOG_INFO("[systemtask] Going to sleep");
displayApp.PushMessage(Pinetime::Applications::Display::Messages::GoToSleep);
heartRateApp.PushMessage(Pinetime::Applications::HeartRateTask::Messages::GoToSleep);
GoToSleep();
break;
case Messages::OnNewTime:
if (alarmController.State() == Controllers::AlarmController::AlarmState::Set) {
@ -250,16 +226,14 @@ void SystemTask::Work() {
break;
case Messages::OnNewNotification:
if (settingsController.GetNotificationStatus() == Pinetime::Controllers::Settings::Notification::On) {
if (state == SystemTaskState::Sleeping) {
if (IsSleeping()) {
GoToRunning();
}
displayApp.PushMessage(Pinetime::Applications::Display::Messages::NewNotification);
}
break;
case Messages::SetOffAlarm:
if (state == SystemTaskState::Sleeping) {
GoToRunning();
}
GoToRunning();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::AlarmTriggered);
break;
case Messages::BleConnected:
@ -268,10 +242,8 @@ void SystemTask::Work() {
bleDiscoveryTimer = 5;
break;
case Messages::BleFirmwareUpdateStarted:
GoToRunning();
doNotGoToSleep = true;
if (state == SystemTaskState::Sleeping) {
GoToRunning();
}
displayApp.PushMessage(Pinetime::Applications::Display::Messages::BleFirmwareUpdateStarted);
break;
case Messages::BleFirmwareUpdateFinished:
@ -282,10 +254,8 @@ void SystemTask::Work() {
break;
case Messages::StartFileTransfer:
NRF_LOG_INFO("[systemtask] FS Started");
GoToRunning();
doNotGoToSleep = true;
if (state == SystemTaskState::Sleeping) {
GoToRunning();
}
// TODO add intent of fs access icon or something
break;
case Messages::StopFileTransfer:
@ -318,6 +288,13 @@ void SystemTask::Work() {
HandleButtonAction(action);
} break;
case Messages::OnDisplayTaskSleeping:
// The state was set to GoingToSleep when GoToSleep() was called
// If the state is no longer GoingToSleep, we have since transitioned back to Running
// In this case absorb the OnDisplayTaskSleeping
// as DisplayApp is about to receive GoToRunning
if (state != SystemTaskState::GoingToSleep) {
break;
}
if (BootloaderVersion::IsValid()) {
// First versions of the bootloader do not expose their version and cannot initialize the SPI NOR FLASH
// if it's in sleep mode. Avoid bricked device by disabling sleep mode on these versions.
@ -346,14 +323,8 @@ void SystemTask::Work() {
if (settingsController.GetNotificationStatus() != Controllers::Settings::Notification::Sleep &&
settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::Hours &&
alarmController.State() != AlarmController::AlarmState::Alerting) {
// if sleeping, we can't send a chime to displayApp yet (SPI flash switched off)
// request running first and repush the chime message
if (state == SystemTaskState::Sleeping) {
GoToRunning();
PushMessage(msg);
} else {
displayApp.PushMessage(Pinetime::Applications::Display::Messages::Chime);
}
GoToRunning();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::Chime);
}
break;
case Messages::OnNewHalfHour:
@ -361,22 +332,14 @@ void SystemTask::Work() {
if (settingsController.GetNotificationStatus() != Controllers::Settings::Notification::Sleep &&
settingsController.GetChimeOption() == Controllers::Settings::ChimesOption::HalfHours &&
alarmController.State() != AlarmController::AlarmState::Alerting) {
// if sleeping, we can't send a chime to displayApp yet (SPI flash switched off)
// request running first and repush the chime message
if (state == SystemTaskState::Sleeping) {
GoToRunning();
PushMessage(msg);
} else {
displayApp.PushMessage(Pinetime::Applications::Display::Messages::Chime);
}
GoToRunning();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::Chime);
}
break;
case Messages::OnChargingEvent:
batteryController.ReadPowerState();
GoToRunning();
displayApp.PushMessage(Applications::Display::Messages::OnChargingEvent);
if (state == SystemTaskState::Sleeping) {
GoToRunning();
}
break;
case Messages::MeasureBatteryTimerExpired:
batteryController.MeasureVoltage();
@ -385,9 +348,7 @@ void SystemTask::Work() {
nimbleController.NotifyBatteryLevel(batteryController.PercentRemaining());
break;
case Messages::OnPairing:
if (state == SystemTaskState::Sleeping) {
GoToRunning();
}
GoToRunning();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::ShowPairingKey);
break;
case Messages::BleRadioEnableToggle:
@ -422,14 +383,50 @@ void SystemTask::Work() {
#pragma clang diagnostic pop
}
void SystemTask::UpdateMotion() {
if (state == SystemTaskState::GoingToSleep || state == SystemTaskState::WakingUp) {
void SystemTask::GoToRunning() {
if (state == SystemTaskState::Running) {
return;
}
// SPI doesn't go to sleep for always on mode
if (!settingsController.GetAlwaysOnDisplay()) {
spi.Wakeup();
}
if (state == SystemTaskState::Sleeping && !(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) ||
settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) ||
motionController.GetService()->IsMotionNotificationSubscribed())) {
// Double Tap needs the touch screen to be in normal mode
if (!settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::DoubleTap)) {
touchPanel.Wakeup();
}
spiNorFlash.Wakeup();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::GoToRunning);
heartRateApp.PushMessage(Pinetime::Applications::HeartRateTask::Messages::WakeUp);
if (bleController.IsRadioEnabled() && !bleController.IsConnected()) {
nimbleController.RestartFastAdv();
}
state = SystemTaskState::Running;
};
void SystemTask::GoToSleep() {
if (IsSleeping()) {
return;
}
if (IsSleepDisabled()) {
return;
}
NRF_LOG_INFO("[systemtask] Going to sleep");
displayApp.PushMessage(Pinetime::Applications::Display::Messages::GoToSleep);
heartRateApp.PushMessage(Pinetime::Applications::HeartRateTask::Messages::GoToSleep);
state = SystemTaskState::GoingToSleep;
};
void SystemTask::UpdateMotion() {
if (IsSleeping() && !(settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist) ||
settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) ||
motionController.GetService()->IsMotionNotificationSubscribed())) {
return;
}
@ -452,7 +449,7 @@ void SystemTask::UpdateMotion() {
}
if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::LowerWrist) && state == SystemTaskState::Running &&
motionController.ShouldLowerSleep()) {
PushMessage(Messages::GoToSleep);
GoToSleep();
}
}
@ -468,7 +465,7 @@ void SystemTask::HandleButtonAction(Controllers::ButtonActions action) {
switch (action) {
case Actions::Click:
// If the first action after fast wakeup is a click, it should be ignored.
if (!fastWakeUpDone && state != SystemTaskState::GoingToSleep) {
if (!fastWakeUpDone) {
displayApp.PushMessage(Applications::Display::Messages::ButtonPushed);
}
break;
@ -488,17 +485,10 @@ void SystemTask::HandleButtonAction(Controllers::ButtonActions action) {
fastWakeUpDone = false;
}
void SystemTask::GoToRunning() {
if (state == SystemTaskState::Sleeping) {
state = SystemTaskState::WakingUp;
PushMessage(Messages::GoToRunning);
}
}
void SystemTask::OnTouchEvent() {
if (state == SystemTaskState::Running) {
PushMessage(Messages::OnTouchEvent);
} else if (state == SystemTaskState::Sleeping) {
} else {
if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::SingleTap) or
settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::DoubleTap)) {
PushMessage(Messages::TouchWakeUp);
@ -507,10 +497,6 @@ void SystemTask::OnTouchEvent() {
}
void SystemTask::PushMessage(System::Messages msg) {
if (msg == Messages::GoToSleep && !doNotGoToSleep) {
state = SystemTaskState::GoingToSleep;
}
if (in_isr()) {
BaseType_t xHigherPriorityTaskWoken = pdFALSE;
xQueueSendFromISR(systemTasksMsgQueue, &msg, &xHigherPriorityTaskWoken);

View file

@ -52,7 +52,7 @@ namespace Pinetime {
namespace System {
class SystemTask {
public:
enum class SystemTaskState { Sleeping, Running, GoingToSleep, WakingUp };
enum class SystemTaskState { Sleeping, Running, GoingToSleep };
SystemTask(Drivers::SpiMaster& spi,
Pinetime::Drivers::SpiNorFlash& spiNorFlash,
Drivers::TwiMaster& twiMaster,
@ -88,7 +88,7 @@ namespace Pinetime {
};
bool IsSleeping() const {
return state == SystemTaskState::Sleeping || state == SystemTaskState::WakingUp;
return state != SystemTaskState::Running;
}
private:
@ -131,6 +131,7 @@ namespace Pinetime {
bool fastWakeUpDone = false;
void GoToRunning();
void GoToSleep();
void UpdateMotion();
bool stepCounterMustBeReset = false;
static constexpr TickType_t batteryMeasurementPeriod = pdMS_TO_TICKS(10 * 60 * 1000);