HR Sensor : do not go to sleep when the HR app is running.
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1a582815ba
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@ -1,23 +1,34 @@
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#include "HeartRateController.h"
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#include <heartratetask/HeartRateTask.h>
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#include <systemtask/SystemTask.h>
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using namespace Pinetime::Controllers;
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HeartRateController::HeartRateController(Pinetime::System::SystemTask &systemTask) : systemTask{systemTask} {
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}
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void HeartRateController::Update(HeartRateController::States newState, uint8_t heartRate) {
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this->state = newState;
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this->heartRate = heartRate;
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}
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void HeartRateController::Start() {
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if(task != nullptr)
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if(task != nullptr) {
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task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StartMeasurement);
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systemTask.PushMessage(System::SystemTask::Messages::HeartRateRunning);
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}
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}
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void HeartRateController::Stop() {
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if(task != nullptr)
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if(task != nullptr) {
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task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StopMeasurement);
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systemTask.PushMessage(System::SystemTask::Messages::HeartRateStopped);
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}
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}
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void HeartRateController::SetHeartRateTask(Pinetime::Applications::HeartRateTask *task) {
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this->task = task;
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}
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@ -6,11 +6,16 @@ namespace Pinetime {
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namespace Applications {
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class HeartRateTask;
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}
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namespace System {
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class SystemTask;
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}
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namespace Controllers {
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class HeartRateController {
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public:
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enum class States { NotEnoughData, NoTouch, Running};
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explicit HeartRateController(System::SystemTask& systemTask);
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void Start();
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void Stop();
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void Update(States newState, uint8_t heartRate);
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@ -20,6 +25,7 @@ namespace Pinetime {
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uint8_t HeartRate() const { return heartRate; }
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private:
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System::SystemTask& systemTask;
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Applications::HeartRateTask* task = nullptr;
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States state = States::NotEnoughData;
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uint8_t heartRate = 0;
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@ -44,6 +44,7 @@ SystemTask::SystemTask(Drivers::SpiMaster &spi, Drivers::St7789 &lcd,
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Pinetime::Drivers::Hrs3300& heartRateSensor) :
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spi{spi}, lcd{lcd}, spiNorFlash{spiNorFlash},
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twiMaster{twiMaster}, touchPanel{touchPanel}, lvgl{lvgl}, batteryController{batteryController},
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heartRateController{*this},
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bleController{bleController}, dateTimeController{dateTimeController},
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watchdog{}, watchdogView{watchdog}, notificationManager{notificationManager},
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nimbleController(*this, bleController,dateTimeController, notificationManager, batteryController, spiNorFlash),
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@ -194,6 +195,12 @@ void SystemTask::Work() {
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isSleeping = true;
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isGoingToSleep = false;
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break;
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case Messages::HeartRateRunning:
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doNotGoToSleep = true;
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break;
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case Messages::HeartRateStopped:
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doNotGoToSleep = false;
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break;
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default: break;
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}
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}
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@ -28,7 +28,8 @@ namespace Pinetime {
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class SystemTask {
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public:
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enum class Messages {GoToSleep, GoToRunning, OnNewTime, OnNewNotification, BleConnected,
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BleFirmwareUpdateStarted, BleFirmwareUpdateFinished, OnTouchEvent, OnButtonEvent, OnDisplayTaskSleeping
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BleFirmwareUpdateStarted, BleFirmwareUpdateFinished, OnTouchEvent, OnButtonEvent, OnDisplayTaskSleeping,
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HeartRateRunning, HeartRateStopped
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};
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SystemTask(Drivers::SpiMaster &spi, Drivers::St7789 &lcd,
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