motioncontroller: Add functions for analysis
These are functions for converting acceleration due to gravity to angles in degrees, and some statistical analysis including the mean and variance.
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3085bb3990
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@ -493,6 +493,8 @@ list(APPEND SOURCE_FILES
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buttonhandler/ButtonHandler.cpp
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touchhandler/TouchHandler.cpp
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utility/Math.cpp
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)
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list(APPEND RECOVERY_SOURCE_FILES
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@ -558,6 +560,8 @@ list(APPEND RECOVERY_SOURCE_FILES
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components/fs/FS.cpp
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buttonhandler/ButtonHandler.cpp
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touchhandler/TouchHandler.cpp
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utility/Math.cpp
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)
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list(APPEND RECOVERYLOADER_SOURCE_FILES
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@ -677,6 +681,7 @@ set(INCLUDE_FILES
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components/motor/MotorController.h
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buttonhandler/ButtonHandler.h
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touchhandler/TouchHandler.h
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utility/Math.h
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)
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include_directories(
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@ -2,8 +2,39 @@
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#include <task.h>
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#include "utility/Math.h"
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using namespace Pinetime::Controllers;
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namespace {
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constexpr inline int32_t Clamp(int32_t val, int32_t min, int32_t max) {
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return val < min ? min : (val > max ? max : val);
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}
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// only returns meaningful values if inputs are acceleration due to gravity
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int16_t DegreesRolled(int16_t y, int16_t z, int16_t prevY, int16_t prevZ) {
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int16_t prevYAngle = Pinetime::Utility::Asin(Clamp(prevY * 32, -32767, 32767));
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int16_t yAngle = Pinetime::Utility::Asin(Clamp(y * 32, -32767, 32767));
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if (z < 0 && prevZ < 0) {
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return yAngle - prevYAngle;
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}
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if (prevZ < 0) {
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if (y < 0) {
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return -prevYAngle - yAngle - 180;
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}
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return -prevYAngle - yAngle + 180;
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}
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if (z < 0) {
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if (y < 0) {
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return prevYAngle + yAngle + 180;
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}
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return prevYAngle + yAngle - 180;
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}
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return prevYAngle - yAngle;
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}
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}
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void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
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if (this->nbSteps != nbSteps && service != nullptr) {
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service->OnNewStepCountValue(nbSteps);
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@ -23,6 +54,8 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
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zHistory++;
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zHistory[0] = z;
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stats = GetAccelStats();
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int32_t deltaSteps = nbSteps - this->nbSteps;
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if (deltaSteps > 0) {
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currentTripSteps += deltaSteps;
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@ -30,6 +63,30 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
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this->nbSteps = nbSteps;
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}
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MotionController::AccelStats MotionController::GetAccelStats() const {
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AccelStats stats;
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for (uint8_t i = 0; i < AccelStats::numHistory; i++) {
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stats.yMean += yHistory[histSize - i];
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stats.zMean += zHistory[histSize - i];
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stats.prevYMean += yHistory[1 + i];
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stats.prevZMean += zHistory[1 + i];
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}
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stats.yMean /= AccelStats::numHistory;
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stats.zMean /= AccelStats::numHistory;
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stats.prevYMean /= AccelStats::numHistory;
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stats.prevZMean /= AccelStats::numHistory;
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for (uint8_t i = 0; i < AccelStats::numHistory; i++) {
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stats.yVariance += (yHistory[histSize - i] - stats.yMean) * (yHistory[histSize - i] - stats.yMean);
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stats.zVariance += (zHistory[histSize - i] - stats.zMean) * (zHistory[histSize - i] - stats.zMean);
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}
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stats.yVariance /= AccelStats::numHistory;
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stats.zVariance /= AccelStats::numHistory;
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return stats;
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}
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bool MotionController::ShouldRaiseWake(bool isSleeping) {
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if ((x + 335) <= 670 && zHistory[0] < 0) {
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if (!isSleeping) {
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@ -68,6 +68,22 @@ namespace Pinetime {
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TickType_t lastTime = 0;
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TickType_t time = 0;
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struct AccelStats {
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static constexpr uint8_t numHistory = 2;
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int16_t yMean = 0;
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int16_t zMean = 0;
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int16_t prevYMean = 0;
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int16_t prevZMean = 0;
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uint32_t yVariance = 0;
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uint32_t zVariance = 0;
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};
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AccelStats GetAccelStats() const;
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AccelStats stats = {};
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int16_t lastX = 0;
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int16_t x = 0;
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int16_t lastYForRaiseWake = 0;
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49
src/utility/Math.cpp
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49
src/utility/Math.cpp
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@ -0,0 +1,49 @@
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#include "utility/Math.h"
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#include <lvgl/src/lv_misc/lv_math.h>
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using namespace Pinetime::Utility;
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#ifndef PINETIME_IS_RECOVERY
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int16_t Pinetime::Utility::Asin(int16_t arg) {
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int16_t a = arg < 0 ? -arg : arg;
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int16_t angle = 45;
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int16_t low = 0;
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int16_t high = 90;
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while (low <= high) {
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int16_t sinAngle = _lv_trigo_sin(angle);
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int16_t sinAngleSub = _lv_trigo_sin(angle - 1);
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int16_t sinAngleAdd = _lv_trigo_sin(angle + 1);
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if (a >= sinAngleSub && a <= sinAngleAdd) {
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if (a <= (sinAngleSub + sinAngle) / 2) {
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angle--;
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} else if (a > (sinAngle + sinAngleAdd) / 2) {
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angle++;
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}
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break;
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}
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if (a < sinAngle) {
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high = angle - 1;
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}
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else {
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low = angle + 1;
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}
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angle = (low + high) / 2;
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}
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return arg < 0 ? -angle : angle;
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}
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#else
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int16_t Pinetime::Utility::Asin(int16_t /*arg*/) {
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return 0;
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}
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#endif
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10
src/utility/Math.h
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10
src/utility/Math.h
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#pragma once
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#include <cstdint>
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namespace Pinetime {
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namespace Utility {
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// returns the arcsin of `arg`. asin(-32767) = -90, asin(32767) = 90
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int16_t Asin(int16_t arg);
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}
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}
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