Move local-only function into anonymous namespace

This commit is contained in:
Jonathan Vander Mey 2021-06-12 18:59:14 -04:00 committed by JF002
parent 4217a8cb65
commit d13b0a7ec5

View file

@ -47,11 +47,10 @@ namespace {
constexpr ble_uuid128_t msRepeatCharUuid {CharUuid(0x0b, 0x00)}; constexpr ble_uuid128_t msRepeatCharUuid {CharUuid(0x0b, 0x00)};
constexpr ble_uuid128_t msShuffleCharUuid {CharUuid(0x0c, 0x00)}; constexpr ble_uuid128_t msShuffleCharUuid {CharUuid(0x0c, 0x00)};
}
int MusicCallback(uint16_t conn_handle, uint16_t attr_handle, struct ble_gatt_access_ctxt* ctxt, void* arg) { int MusicCallback(uint16_t conn_handle, uint16_t attr_handle, struct ble_gatt_access_ctxt* ctxt, void* arg) {
return static_cast<Pinetime::Controllers::MusicService*>(arg)->OnCommand(conn_handle, attr_handle, ctxt); return static_cast<Pinetime::Controllers::MusicService*>(arg)->OnCommand(conn_handle, attr_handle, ctxt);
} }
}
Pinetime::Controllers::MusicService::MusicService(Pinetime::System::SystemTask& system) : m_system(system) { Pinetime::Controllers::MusicService::MusicService(Pinetime::System::SystemTask& system) : m_system(system) {
characteristicDefinition[0] = {.uuid = &msEventCharUuid.u, characteristicDefinition[0] = {.uuid = &msEventCharUuid.u,