Workaround for the first touch that is taken twice into account.
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@ -27,7 +27,7 @@ bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) {
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return lvgl->GetTouchPadInfo(data);
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return lvgl->GetTouchPadInfo(data);
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}
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}
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LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) : lcd{lcd}, touchPanel{touchPanel} {
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LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) : lcd{lcd}, touchPanel{touchPanel}, previousClick{0,0} {
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lv_init();
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lv_init();
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InitTheme();
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InitTheme();
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InitDisplay();
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InitDisplay();
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@ -84,9 +84,13 @@ bool LittleVgl::GetTouchPadInfo(lv_indev_data_t *ptr) {
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if((previousClick.x != info.x || previousClick.y != info.y) &&
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if((previousClick.x != info.x || previousClick.y != info.y) &&
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(info.gesture == Drivers::Cst816S::Gestures::SingleTap)) {
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(info.gesture == Drivers::Cst816S::Gestures::SingleTap)) {
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ptr->state = LV_INDEV_STATE_PR;
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// TODO For an unknown reason, the first touch is taken twice into account.
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previousClick.x = ptr->point.x;
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// 'firstTouch' is a quite'n'dirty workaound until I find a better solution
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previousClick.y = ptr->point.y;
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if(firstTouch) ptr->state = LV_INDEV_STATE_REL;
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else ptr->state = LV_INDEV_STATE_PR;
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firstTouch = false;
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previousClick.x = info.x;
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previousClick.y = info.y;
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}
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}
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else {
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else {
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ptr->state = LV_INDEV_STATE_REL;
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ptr->state = LV_INDEV_STATE_REL;
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@ -92,6 +92,8 @@ namespace Pinetime {
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lv_style_t win_bg;
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lv_style_t win_bg;
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lv_style_t win_header;
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lv_style_t win_header;
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lv_style_t win_btn_pr;
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lv_style_t win_btn_pr;
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bool firstTouch = true;
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};
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};
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}
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}
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}
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}
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