Fix double-buffering for spi display (it's actually using double-buffering, now)
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@ -45,6 +45,9 @@ void DisplayApp::Process(void *instance) {
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NRF_LOG_INFO("DisplayApp task started!");
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NRF_LOG_INFO("DisplayApp task started!");
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app->InitHw();
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app->InitHw();
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// Send a dummy notification to unlock the lvgl display driver for the first iteration
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xTaskNotifyGive(xTaskGetCurrentTaskHandle());
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while (1) {
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while (1) {
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app->Refresh();
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app->Refresh();
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@ -62,6 +62,8 @@ void LittleVgl::InitTouchpad() {
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}
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}
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void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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void LittleVgl::FlushDisplay(const lv_area_t *area, lv_color_t *color_p) {
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ulTaskNotifyTake(pdTRUE, 500);
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auto x = area->x1;
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auto x = area->x1;
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auto y = area->y1;
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auto y = area->y1;
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auto width = (area->x2-area->x1)+1;
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auto width = (area->x2-area->x1)+1;
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