Fixes per Riksu9000's feedback
This commit is contained in:
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2bf339a3f8
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f857a757a7
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@ -43,11 +43,9 @@ void AlarmController::Init(System::SystemTask* systemTask) {
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this->systemTask = systemTask;
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this->systemTask = systemTask;
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}
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}
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void AlarmController::SetAlarm(uint8_t alarmHr, uint8_t alarmMin) {
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void AlarmController::SetAlarmTime(uint8_t alarmHr, uint8_t alarmMin) {
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hours = alarmHr;
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hours = alarmHr;
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minutes = alarmMin;
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minutes = alarmMin;
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state = AlarmState::Set;
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ScheduleAlarm();
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}
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}
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void AlarmController::ScheduleAlarm() {
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void AlarmController::ScheduleAlarm() {
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@ -84,6 +82,8 @@ void AlarmController::ScheduleAlarm() {
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alarmTime = std::chrono::system_clock::from_time_t(std::mktime(tmAlarmTime));
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alarmTime = std::chrono::system_clock::from_time_t(std::mktime(tmAlarmTime));
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auto mSecToAlarm = std::chrono::duration_cast<std::chrono::milliseconds>(alarmTime - now).count();
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auto mSecToAlarm = std::chrono::duration_cast<std::chrono::milliseconds>(alarmTime - now).count();
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app_timer_start(alarmAppTimer, APP_TIMER_TICKS(mSecToAlarm), this);
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app_timer_start(alarmAppTimer, APP_TIMER_TICKS(mSecToAlarm), this);
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state = AlarmState::Set;
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}
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}
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uint32_t AlarmController::SecondsToAlarm() {
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uint32_t AlarmController::SecondsToAlarm() {
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@ -31,7 +31,8 @@ namespace Pinetime {
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AlarmController(Controllers::DateTime& dateTimeController);
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AlarmController(Controllers::DateTime& dateTimeController);
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void Init(System::SystemTask* systemTask);
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void Init(System::SystemTask* systemTask);
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void SetAlarm(uint8_t alarmHr, uint8_t alarmMin);
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void SetAlarmTime(uint8_t alarmHr, uint8_t alarmMin);
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void ScheduleAlarm();
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void DisableAlarm();
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void DisableAlarm();
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void SetOffAlarmNow();
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void SetOffAlarmNow();
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uint32_t SecondsToAlarm();
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uint32_t SecondsToAlarm();
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@ -57,12 +58,11 @@ namespace Pinetime {
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private:
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private:
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Controllers::DateTime& dateTimeController;
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Controllers::DateTime& dateTimeController;
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System::SystemTask* systemTask = nullptr;
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System::SystemTask* systemTask = nullptr;
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uint8_t hours;
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uint8_t hours = 7;
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uint8_t minutes;
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uint8_t minutes = 0;
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std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime;
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std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime;
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AlarmState state = AlarmState::Not_Set;
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AlarmState state = AlarmState::Not_Set;
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RecurType recurrence = RecurType::None;
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RecurType recurrence = RecurType::None;
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void ScheduleAlarm();
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};
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};
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}
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}
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}
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}
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@ -42,12 +42,6 @@ void MotorController::StartRinging() {
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app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
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app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
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}
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}
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// This function is the same as StartRinging(), but will ring even if notifications are turned off in Settings
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void MotorController::StartRingingDisregardSettings() {
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Ring(this);
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app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
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}
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void MotorController::StopRinging() {
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void MotorController::StopRinging() {
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app_timer_stop(longVibTimer);
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app_timer_stop(longVibTimer);
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nrf_gpio_pin_set(pinMotor);
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nrf_gpio_pin_set(pinMotor);
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@ -15,7 +15,6 @@ namespace Pinetime {
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void RunForDuration(uint8_t motorDuration);
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void RunForDuration(uint8_t motorDuration);
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void StartRinging();
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void StartRinging();
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static void StopRinging();
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static void StopRinging();
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void StartRingingDisregardSettings();
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private:
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private:
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static void Ring(void* p_context);
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static void Ring(void* p_context);
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@ -46,7 +46,7 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
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lv_obj_set_size(btnHoursUp, 60, 40);
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lv_obj_set_size(btnHoursUp, 60, 40);
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lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
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lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
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txtHrUp = lv_label_create(btnHoursUp, nullptr);
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txtHrUp = lv_label_create(btnHoursUp, nullptr);
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lv_label_set_text(txtHrUp, "+");
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lv_label_set_text_static(txtHrUp, "+");
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btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
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btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
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btnHoursDown->user_data = this;
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btnHoursDown->user_data = this;
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@ -54,7 +54,7 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
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lv_obj_set_size(btnHoursDown, 60, 40);
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lv_obj_set_size(btnHoursDown, 60, 40);
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lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
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lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
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txtHrDown = lv_label_create(btnHoursDown, nullptr);
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txtHrDown = lv_label_create(btnHoursDown, nullptr);
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lv_label_set_text(txtHrDown, "-");
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lv_label_set_text_static(txtHrDown, "-");
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btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesUp->user_data = this;
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btnMinutesUp->user_data = this;
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@ -62,7 +62,7 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
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lv_obj_set_size(btnMinutesUp, 60, 40);
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lv_obj_set_size(btnMinutesUp, 60, 40);
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lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
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lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
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txtMinUp = lv_label_create(btnMinutesUp, nullptr);
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txtMinUp = lv_label_create(btnMinutesUp, nullptr);
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lv_label_set_text(txtMinUp, "+");
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lv_label_set_text_static(txtMinUp, "+");
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btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesDown->user_data = this;
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btnMinutesDown->user_data = this;
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@ -70,7 +70,7 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
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lv_obj_set_size(btnMinutesDown, 60, 40);
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lv_obj_set_size(btnMinutesDown, 60, 40);
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lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
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lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
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txtMinDown = lv_label_create(btnMinutesDown, nullptr);
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txtMinDown = lv_label_create(btnMinutesDown, nullptr);
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lv_label_set_text(txtMinDown, "-");
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lv_label_set_text_static(txtMinDown, "-");
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btnEnable = lv_btn_create(lv_scr_act(), nullptr);
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btnEnable = lv_btn_create(lv_scr_act(), nullptr);
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btnEnable->user_data = this;
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btnEnable->user_data = this;
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@ -94,7 +94,7 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
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lv_obj_set_size(btnInfo, 50, 40);
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lv_obj_set_size(btnInfo, 50, 40);
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lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
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lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
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txtInfo = lv_label_create(btnInfo, nullptr);
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txtInfo = lv_label_create(btnInfo, nullptr);
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lv_label_set_text(txtInfo, "i");
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lv_label_set_text_static(txtInfo, "i");
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}
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}
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Alarm::~Alarm() {
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Alarm::~Alarm() {
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@ -110,7 +110,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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} else if (alarmController.State() == AlarmController::AlarmState::Set) {
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} else if (alarmController.State() == AlarmController::AlarmState::Set) {
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alarmController.DisableAlarm();
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alarmController.DisableAlarm();
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} else {
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} else {
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alarmController.SetAlarm(alarmHours, alarmMinutes);
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alarmController.ScheduleAlarm();
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}
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}
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SetEnableButtonState();
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SetEnableButtonState();
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return;
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return;
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@ -128,8 +128,6 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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}
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}
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// If any other button was pressed, disable the alarm
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// If any other button was pressed, disable the alarm
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// this is to make it clear that the alarm won't be set until it is turned back on
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// this is to make it clear that the alarm won't be set until it is turned back on
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// this avoids calling the AlarmController to change the alarm time every time the user hits minute-up or minute-down;
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// can just do it once when the alarm is re-enabled
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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alarmController.DisableAlarm();
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alarmController.DisableAlarm();
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SetEnableButtonState();
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SetEnableButtonState();
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@ -140,7 +138,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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} else {
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} else {
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alarmMinutes++;
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alarmMinutes++;
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}
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}
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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UpdateAlarmTime();
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return;
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return;
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}
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}
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if (obj == btnMinutesDown) {
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if (obj == btnMinutesDown) {
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@ -149,7 +147,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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} else {
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} else {
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alarmMinutes--;
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alarmMinutes--;
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}
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}
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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UpdateAlarmTime();
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return;
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return;
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}
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}
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if (obj == btnHoursUp) {
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if (obj == btnHoursUp) {
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@ -158,7 +156,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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} else {
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} else {
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alarmHours++;
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alarmHours++;
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}
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}
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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UpdateAlarmTime();
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return;
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return;
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}
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}
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if (obj == btnHoursDown) {
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if (obj == btnHoursDown) {
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@ -167,7 +165,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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} else {
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} else {
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alarmHours--;
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alarmHours--;
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}
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}
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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UpdateAlarmTime();
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return;
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return;
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}
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}
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if (obj == btnRecur) {
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if (obj == btnRecur) {
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@ -176,6 +174,11 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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}
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}
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}
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}
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void Alarm::UpdateAlarmTime() {
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lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
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alarmController.SetAlarmTime(alarmHours, alarmMinutes);
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}
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void Alarm::SetAlerting() {
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void Alarm::SetAlerting() {
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SetEnableButtonState();
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SetEnableButtonState();
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}
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}
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@ -34,8 +34,8 @@ namespace Pinetime {
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private:
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private:
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bool running;
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bool running;
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uint8_t alarmHours = 0;
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uint8_t alarmHours;
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uint8_t alarmMinutes = 0;
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uint8_t alarmMinutes;
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Controllers::AlarmController& alarmController;
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Controllers::AlarmController& alarmController;
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lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown,
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lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown,
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@ -47,7 +47,8 @@ namespace Pinetime {
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void SetAlarm();
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void SetAlarm();
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void ShowInfo();
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void ShowInfo();
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void ToggleRecurrence();
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void ToggleRecurrence();
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void UpdateAlarmTime();
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};
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};
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};
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};
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};
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};
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}
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}
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@ -282,7 +282,7 @@ void SystemTask::Work() {
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if (isSleeping && !isWakingUp) {
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if (isSleeping && !isWakingUp) {
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GoToRunning();
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GoToRunning();
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}
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}
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motorController.StartRingingDisregardSettings();
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motorController.StartRinging();
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::AlarmTriggered);
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::AlarmTriggered);
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break;
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break;
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case Messages::StopRinging:
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case Messages::StopRinging:
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