Use DirtyValue for timer
This commit is contained in:
parent
975bfc5420
commit
fd019c7aad
|
@ -104,9 +104,7 @@ void Timer::UpdateMask() {
|
|||
|
||||
void Timer::Refresh() {
|
||||
if (timer.IsRunning()) {
|
||||
auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
|
||||
minuteCounter.SetValue(secondsRemaining.count() / 60);
|
||||
secondCounter.SetValue(secondsRemaining.count() % 60);
|
||||
DisplayTime();
|
||||
} else if (buttonPressing && xTaskGetTickCount() > pressTime + pdMS_TO_TICKS(150)) {
|
||||
lv_label_set_text_static(txtPlayPause, "Reset");
|
||||
maskPosition += 15;
|
||||
|
@ -119,6 +117,14 @@ void Timer::Refresh() {
|
|||
}
|
||||
}
|
||||
|
||||
void Timer::DisplayTime() {
|
||||
displaySeconds = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
|
||||
if (displaySeconds.IsUpdated()) {
|
||||
minuteCounter.SetValue(displaySeconds.Get().count() / 60);
|
||||
secondCounter.SetValue(displaySeconds.Get().count() % 60);
|
||||
}
|
||||
}
|
||||
|
||||
void Timer::SetTimerRunning() {
|
||||
minuteCounter.HideControls();
|
||||
secondCounter.HideControls();
|
||||
|
@ -133,9 +139,7 @@ void Timer::SetTimerStopped() {
|
|||
|
||||
void Timer::ToggleRunning() {
|
||||
if (timer.IsRunning()) {
|
||||
auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
|
||||
minuteCounter.SetValue(secondsRemaining.count() / 60);
|
||||
secondCounter.SetValue(secondsRemaining.count() % 60);
|
||||
DisplayTime();
|
||||
timer.StopTimer();
|
||||
SetTimerStopped();
|
||||
} else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
|
||||
|
@ -147,7 +151,6 @@ void Timer::ToggleRunning() {
|
|||
}
|
||||
|
||||
void Timer::Reset() {
|
||||
minuteCounter.SetValue(0);
|
||||
secondCounter.SetValue(0);
|
||||
DisplayTime();
|
||||
SetTimerStopped();
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "systemtask/SystemTask.h"
|
||||
#include "displayapp/LittleVgl.h"
|
||||
#include "displayapp/widgets/Counter.h"
|
||||
#include "utility/DirtyValue.h"
|
||||
#include <lvgl/lvgl.h>
|
||||
|
||||
#include "components/timer/Timer.h"
|
||||
|
@ -26,6 +27,7 @@ namespace Pinetime::Applications {
|
|||
void SetTimerRunning();
|
||||
void SetTimerStopped();
|
||||
void UpdateMask();
|
||||
void DisplayTime();
|
||||
Pinetime::Controllers::Timer& timer;
|
||||
|
||||
lv_obj_t* btnPlayPause;
|
||||
|
@ -43,6 +45,7 @@ namespace Pinetime::Applications {
|
|||
bool buttonPressing = false;
|
||||
lv_coord_t maskPosition = 0;
|
||||
TickType_t pressTime = 0;
|
||||
Utility::DirtyValue<std::chrono::seconds> displaySeconds;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue